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Red Alert iPhone Executive Producer Interview

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The Official C&C Site is now featuring an interview with Dan Teodorescu, who is the Executive Producer of Red Alert for the iPhone. Why will Red Alert iPhone be the best strategy game ever played in the palm of your hand? Hear it from the man behind the innovation in this interview. Here's a sample.

 

Why is the iPhone a great platform for Command & Conquer?

 

Even from the early prototypes, it was obvious to us that the iPhone platform features will enable us to make a compelling, intuitive, fun RTS. The large screen means an uncluttered user interface, while the touch input allowed us to come very close to the PC in terms of troop control, base building, and simply getting around the map.

 

The visuals for C&C iPhone are fantastic, what were the visual targets the team had?

 

The team’s goal in the visual department was to keep it as close as possible to what a PC C&C fan would be used to and the iPhone’s incredible 3D power really allowed us to do this. It is an immensely powerful device in the graphics department, and we really pushed it to the limit. High quality 3D models, superb texturing on the buildings and units, along with zoom in/out capabilities make for a very exciting visual experience. We really feel that we stayed true to the style and graphics quality set by the PC team in this regard.

Check out the full interview right here.

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Next time, it should hit on the PSP besides that it has 3D. Besides how many C&C games released under Apple?

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