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Nmenth

Spy problems

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Officially confused, I am. :huh:

 

In my mod, each side will have their own versions of the spy, the unit shps are not done yet, but I wanted to include temporary placeholders.

 

The only changes I made were these:

 

I duplicated the spy.shp twice and renamed the clones grua.shp and mole.shp.

 

In the Artmd.ini I cloned the [sPY] and renamed it to [GRUA] and [MOLE] with only cameos changed:

[GRUA]

Cameo=gruaicon ; (the new cameo shps are done)

 

[MOLE]

Cameo=moleicon

 

In the Rulesmd.ini I cloned the [sPY] and renamed them to [GRUA] and [MOLE] with these changes:

[sPY]

RequiredHouses=British,French,Germans,Americans,Alliance

 

[GRUA]

Prerequisite=NAHAND,NATECH

Owner=Russians,Confederation,Africans,Arabs

RequiredHouses=Russians,Confederation,Africans,Arabs

 

[MOLE]

Prerequisite=YABRCK,YATECH

Owner=YuriCountry

RequiredHouses=YuriCountry

 

That is it. As they are only placeholders, I made absolutely no other adjustments.

 

Nevertheless, the two new spies don't even show up as an option to train (the [sPY] still works fine).

I have of course rechecked everything's spelling.

I don't get it... why don't they work?

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D'oh!

 

@#$%&, can't believe I forgot to do that... :doh:

 

That's what happens when you code in a hurry I guess.

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Meh... I had a friend over and I wanted to quickly enable them so he could use spies with all sides. I figured since I was eventually going to add new ones, it made more sense to make placeholders rather than just make the Allied one available to all. Unfortunately, because I was in a hurry, he never got to play with them anyway... as I missed one of the most important codes of all... :no:

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Ah yes, checklists... I had one of those once... never really used it.

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