blacknlrose 0 Posted October 17, 2010 When I edit Tiberium Riparius which is the NeonGreen Tiberium I have the settings as shown here What I don't understand is how can I make the Tiberium spread like a wildfire and just almost cover the map? Share this post Link to post
Nmenth 291 Posted October 17, 2010 Under [General], change GrowthRate= to a much lower number. Share this post Link to post
blacknlrose 0 Posted October 18, 2010 you mean this GrowthRate=0.1 ; minutes between ore (Tiberium) growth its at 0.1 but the Tiberium is still very slow at growing Under [General], change GrowthRate= to a much lower number. Share this post Link to post
Nmenth 291 Posted October 18, 2010 Ok, then I think you can increase these: AnimationProbability= ; on the Blossom Trees GrowthPercentage= SpreadPercentage= Decrease these: Growth= Spread= Share this post Link to post
Koen 2 Posted October 18, 2010 I'd expect that you need to increase the rate to get faster growth - but its easy to get these things confused and the wrong way around Share this post Link to post
Nyerguds 103 Posted November 3, 2010 If the info text next to it in the rules file says "minutes between ore (Tiberium) growth", a lower value obviously means faster growth... The real question is, does TS accept numbers lower than 0.1? If the value is stored in normal bytes (meaning, the lowest byte is just seen as part behind the decimal point, as opposed to using floating point storage), it should go to a precision of 0.004, since that's 1/256. Share this post Link to post