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A Path Beyond May 31st Blog

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Bluehell Productions has posted a blog about the Red Alert: A Path Beyond version 2.1, which is entering final stages of testing. This blog includes destruction animations for Ore Silos, new meshes (including the Tech Centers, War Factories and Ore Refineries), and a bugfix list.

 

2inS7.jpg xMcK1.jpg

There are also a few last-minute changes we've made:
  • Engineers' secondary fire now is a long-range (10 m) area-effect mine disarm
  • Demo Truck and Supply Truck health has increased to 110 hp / 110 light armor (was 110 / 0)
  • You must now hold down the left mouse button for about 1.5 seconds to detonate a Demo Truck. There is also an accompanying cool sound. Thanks Wallywood!
  • Time limits on infantry-only maps have been drastically reduced; Luna and Antlion are now five minutes, Killfields is three minutes. These maps were intended to be "intermissions" of a sort from the regular game, and now their time limit reflects this. Perhaps they will no longer overstay their welcome.
  • New Ore Silo destruction animation and model; it's much easier to tell that they've been destroyed
  • You can no longer plant or otherwise deploy C4 at the top of Tesla Coils, including "plant C4 on the nose of my Longbow" Dukat tactics

Click here. to see the full blog.

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Guest Stevie_K

That looks kick*** nice!

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Nice ore silo... well as long as it's the other team's and not mine.

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