Plok 327 Posted June 7, 2012 Version 1.51 Beta of the Tiberium Essence mod for C&C 3: Tiberium Wars has been released. This updated version fixes some common bugs and rebalances the game even further. Here is a slice of the changelog: Global: GDI and Nod Construction yard and Drone Platform produces 10 power again Fiends weapons range increased Mutant Hijacker price reduced to 1500 Factions Outpost ground control radius increased Gdi: Orca Fighter - shockwaves replaced by minigun, can swith to minigun and back anytime Mobile EMP Cannon - emp blast radius increased +50% Vulcan Tower and RPG Tower - stealth detection radius 50% increased Nod: Shadow Squad - Microbombs ability attack power 20% increased Cobra Artillery - attack damage 20% decreased Shredder Turret - stealth detection radius 50% increased, spawn 2 turrets, overall firepower 33% increased Sting cannon - stealth detection radius 50% increased, spawn 2 turrets, overall firepower 20% increased Sam turret - firepower 10% increased Chemical missile - AOE damage 15% increased Scrin: Buzzer hive - starting health changed to vanilla (12% decreased), stealth detection radius 50% increased Lightning spike - stealth detection radius 50% increased Meteorite Support Power attack damage 10% increased Click here to proceed to the download page. While it's downloading, check out the full changelog. Note that this is a full release, not a patch. Share this post Link to post
Crusader1 0 Posted June 8, 2012 I have all ways loved this mod keep up the good work, some time I think this is how C&C3 shoulded have been when it first came out in 2007. Share this post Link to post