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Tiberium Essence v1.51 Beta Released

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Version 1.51 Beta of the Tiberium Essence mod for C&C 3: Tiberium Wars has been released. This updated version fixes some common bugs and rebalances the game even further. Here is a slice of the changelog:

 

ANZax.jpg

 

Global:

  • GDI and Nod Construction yard and Drone Platform produces 10 power again
  • Fiends weapons range increased
  • Mutant Hijacker price reduced to 1500
  • Factions Outpost ground control radius increased

Gdi:

  • Orca Fighter - shockwaves replaced by minigun, can swith to minigun and back anytime
  • Mobile EMP Cannon - emp blast radius increased +50%
  • Vulcan Tower and RPG Tower - stealth detection radius 50% increased

Nod:

  • Shadow Squad - Microbombs ability attack power 20% increased
  • Cobra Artillery - attack damage 20% decreased
  • Shredder Turret - stealth detection radius 50% increased, spawn 2 turrets, overall firepower 33% increased
  • Sting cannon - stealth detection radius 50% increased, spawn 2 turrets, overall firepower 20% increased
  • Sam turret - firepower 10% increased
  • Chemical missile - AOE damage 15% increased

Scrin:

  • Buzzer hive - starting health changed to vanilla (12% decreased), stealth detection radius 50% increased
  • Lightning spike - stealth detection radius 50% increased
  • Meteorite Support Power attack damage 10% increased

 

Click here to proceed to the download page. While it's downloading, check out the full changelog. Note that this is a full release, not a patch.

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I have all ways loved this mod keep up the good work, some time I think this is how C&C3 shoulded have been when it first came out in 2007.

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