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it doesnt work! why? i can select it in side bar but cant click to target, AI using forceshield but no any missile :( ***PS:NPSE 0020

 

[NewNukeSpecial]
UIName=Name:Nuke
Name=N U K E !!!
IsPowered=true
RechargeVoice=00-I154
Range=7
RechargeTime=10
Type=MultiMissile
SidebarImage=NUKEICON
Action=Nuke
WeaponType=NukeCarrier
ShowTimer=yes
DisableableFromShell=yes
AIDefendAgainst=yes
LineMultiplier=2
ActivateSound=NukeSiren
Warhead=NUKE
NukeTakeOff=NUKETO
NukeDamage=1000
NukeFirstAnim=NUKEBALL
NukePayload=NukePayload
NukePsiWarning=PSIWARN

 

if u need anything about building in here :

 

[NATR]
Armor=concrete
BuildCat=Combat
BuildLimit=1
Cost=500
Prerequisite=TECH
TechLevel=10
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Sight=4
Strength=1000
UIName=Name:NATR
Image=NATR
Name=Nuclear Missile Silo
ThreatPosed=0
SpecialThreatValue=1
Nominal=yes
Adjacent=2
AIBasePlanningSide=0
AIBuildThis=yes
SuperWeapon=NewNukeSpecial
NukeSilo=yes
Capturable=false
Power=-200
ProtectWithWall=yes
RevealToAll=yes
Spyable=yes
HasStupidGuardMode=false
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
Crewed=yes
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
ChargedAnimTime=1
Points=30
DamageSmokeOffset=-96, 64, 180
MaxDebris=15
MinDebris=5
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm

 

[WEEDGUY]
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukeCarrier
Secondary=V3Cluster ;gs Looks like hack is weapons must be represented once
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons

 

; Hack to make MultiMissile work! Don't change data!
[WEEDGUY1]
UIName=Name:WEEDGUY
Name=ZZZ Chem Spray Infantry
Category=Soldier
Primary=NukePayload
Secondary=
Prerequisite=BARRACKS
TiberiumProof=yes
CrushSound=InfantrySquish
Strength=130
Storage=7
Pip=white
Fearless=yes
Armor=none
TechLevel=-1
Sight=4
Speed=6
Owner=British,French,Germans,Americans,Alliance
AllowedToStartInMultiplayer=no
Cost=300
Points=5
VoiceSelect=
VoiceMove=
VoiceAttack=
VoiceFeedback=
DieSound=
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=0 ; This value MUST be 0 for all building addons

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Are using something like Ares? Because superweapon clones don't work if you're not.

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Did you add the appropriate information under [MouseCursors]? That's what creates the action part. Otherwise, you didn't actually say what doesn't work. Does it crash? Does the timer just reset? I need more information.

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Did you add the appropriate information under [MouseCursors]? That's what creates the action part. Otherwise, you didn't actually say what doesn't work. Does it crash? Does the timer just reset? I need more information.

 

haha. i missed "s". i wrote [MouseCursor]. i hope im not looking like an idiot^^ but realy tnx 4 helps

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we need to edit aimd.ini when make a new side? how can i fix "unable to load senario" when loading skirmish. i didnt understand "Finally, the 4th side requires AI triggers. If no AI triggers exist, the game crashes. Set the trigger's side to 4 in order to make it work for the new side." what its means??

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only for new mcv ? can i clone it from other scripts. i saw 3X mcv code in here. is it enough?

 

043F721C-G=PMCV - H,043F79AC-G,<all>,10,1,YACNST2,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,4,0,<none>,0,0,1

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if enough, i ll continue to build my mod, if not i ll add new countries in thirdside. i hate aimd.ini. still i cant fix "unable to load senario". iknow im missing something again but i couldnt find yet. it can be sidec04 ? i added "_StillUseYuriUI=true" code but i dont know what is it? only mpscreen end of game or engine needs it for new side ? i will try to hack exe next time i think its easier :)

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Are you adding a complete fourth side or a new country?

-yes, 1 new side and 5 new countries with flags,loadscreens,eva and disguise,crew,powerplant,basedefences, etc. only didnt make a new sidec04.mix. i used "If you don't want to create new art, or don't want to clone it from existing files, you can use _StillUseYuriUI=true tag in Maximums section."

Did add NewPlayableCountries?

-yes, "NewPlayableCountries=1" tag in [General].

"unable to load senario" when loading game ( skirmish ) in loading screen if set FourthSide=Canadian,Italian,Japanese,Spanish,Turks. and its doing it when i or computer selected this new countries.

 

"ThirdSide=YuriCountry,Canadian,Italian,Japanese,Spanish,Turks" if i used this code, all working, all things stabil..

PS: im not forget to change "Side=ThirdSide" or "Side=FourthSide" in Country Statistics.

 

what am i missing about it ?

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It looks like you added more than one playable country so you'd need to set NewPlayableCountries to 5 or however many you added. Did you follow the tutorial for adding countries and sides in the NPatch manual? Post your Fourth Side code if you would.

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rules.ini

 

[General]


NewPlayableCountries=5

FourthSurvivorDivisor=500
FourthBaseDefenseCounts=25,22,6
FourthCrew=ranger
FourthDisguise=ranger
FthParaDropNum=7
FthParaDropInf=ranger

.

.

BaseUnit=AMCV,SMCV,PCV,PMCV

.

.

[Countries]
0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name
1=Alliance
2=French
3=Germans
4=British

5=Africans
6=Arabs
7=Confederation
8=Russians

9=YuriCountry

10=Canadian
11=Italian
12=Japanese
13=Spanish
14=Turks

15=GDI
16=Nod
17=FourthSide
18=Neutral
19=Special

.

.

GDI=British,French,Germans,Americans,Alliance
Nod=Russians,Africans,Confederation,Arabs
ThirdSide=YuriCountry

FourthSide=Canadian,Italian,Japanese,Spanish,Turks

Civilian=Neutral
Mutant=Special

.

.

[Maximums]
Players=8_StillUseYuriUI=true

.

.

[AI]
BuildConst=GACNST,NACNST,YACNST,YACNST2
BuildPower=NAPOWR,GAPOWR,YAPOWR,NAMREAC ;DB NANRCT;gsNAAPWR ; buildings to build to generate power

BuildRefinery=NAREFN,GAREFN,YAREFN,YASMIN,GAMIN;gs ; refinery ratio based on these buildings
BuildBarracks=NAHAND,GAPILE,YABRCK,GABARRACKS ; barracks ratio based on these buildings
BuildTech=NATECH,GATECH,YATECH,GATEK ; should build on each of these
BuildWeapons=GAWEAP,NAWEAP,YAWEAP,GAFACT ; war factory ration based on these buildings
;BuildDefense=TESLA,ATESLA,YAGGUN ;gs these 4 do nothing ; base defenses are based on these buildings
;BuildPDefense=TESLA,ATESLA,YAGGUN ; excess power base defense
;BuildAA=NASAM,NAFLAK,YAGGUN ; air defenses based on these buildings
;BuildHelipad=GAAIRC,AMRADR ; air helicopter offense based on these buildings
BuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS,NAAIRB,YASPAD,GAAIRB
ConcreteWalls=GAWALL,NAWALL,GAFWLL,gawalll; temp wall for yuriYAWALL
NSGates=GADUMY ;GEF NAGATE_B,GAGATE_B
EWGates=GADUMY ;GEF NAGATE_A,GAGATE_A
BuildNavalYard=NAYARD,GAYARD,YAYARD,GAYADC
BuildDummy=GAPILL,NALASR,YAGGUN,yalasr
NeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR

AlliedBaseDefenses=GAPILL,ATESLA,NASAM
SovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAK
ThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK,YAPSYT2
FourthBaseDefenses=yalasr,GABUNK,NGPATR,galasr
AIForcePredictionFudge=5,25,80

.

.

[FourthSide]
UIName=Name:FourthSide
Name=Nat
Suffix=Allied
Prefix=G
Color=Gold
MultiplayPassive=true
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

 

[Canadian]
UIName=Name:Canada
Name=Canada
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

 

[italian]
UIName=Name:Italy
Name=Italy
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

 

[Japanese]
UIName=Name:Japan
Name=Japan
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

 

[spanish]
UIName=Name:Spain
Name=Spain
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

 

[Turks]
UIName=Name:Turkey
Name=Turkey
Suffix=Allied
Prefix=G
Color=Gold
Multiplay=yes
Side=FourthSide
SmartAI=yes
PowerPlant=NAMREAC

.

.

[Colors]

FourthLoad=164,255,255

.

.

 

AIBasePlanningSide=3 and Owner=Canadian,Japanese,Spanish,Turks etc..

 

PS: i dont have any sidec04.mix file. is it problem?

Edited by Gökhan Günay

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