Gökhan Günay 0 Posted July 6, 2014 it doesnt work! why? i can select it in side bar but cant click to target, AI using forceshield but no any missile ***PS:NPSE 0020 [NewNukeSpecial]UIName=Name:NukeName=N U K E !!!IsPowered=trueRechargeVoice=00-I154Range=7RechargeTime=10Type=MultiMissileSidebarImage=NUKEICONAction=NukeWeaponType=NukeCarrierShowTimer=yesDisableableFromShell=yesAIDefendAgainst=yesLineMultiplier=2ActivateSound=NukeSirenWarhead=NUKENukeTakeOff=NUKETONukeDamage=1000NukeFirstAnim=NUKEBALLNukePayload=NukePayloadNukePsiWarning=PSIWARN if u need anything about building in here : [NATR]Armor=concreteBuildCat=CombatBuildLimit=1Cost=500Prerequisite=TECHTechLevel=10Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountrySight=4Strength=1000UIName=Name:NATRImage=NATRName=Nuclear Missile SiloThreatPosed=0SpecialThreatValue=1Nominal=yesAdjacent=2AIBasePlanningSide=0AIBuildThis=yesSuperWeapon=NewNukeSpecialNukeSilo=yesCapturable=falsePower=-200ProtectWithWall=yesRevealToAll=yesSpyable=yesHasStupidGuardMode=falseExplosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60Crewed=yesDamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSysChargedAnimTime=1Points=30DamageSmokeOffset=-96, 64, 180MaxDebris=15MinDebris=5DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris9lg,Dbris10lg,Dbris10sm [WEEDGUY]UIName=Name:WEEDGUYName=ZZZ Chem Spray InfantryCategory=SoldierPrimary=NukeCarrierSecondary=V3Cluster ;gs Looks like hack is weapons must be represented oncePrerequisite=BARRACKSTiberiumProof=yesCrushSound=InfantrySquishStrength=130Storage=7Pip=whiteFearless=yesArmor=noneTechLevel=-1Sight=4Speed=6Owner=British,French,Germans,Americans,AllianceAllowedToStartInMultiplayer=noCost=300Points=5VoiceSelect=VoiceMove=VoiceAttack=VoiceFeedback=DieSound=Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}PhysicalSize=1MovementZone=InfantryThreatPosed=0 ; This value MUST be 0 for all building addons ; Hack to make MultiMissile work! Don't change data![WEEDGUY1]UIName=Name:WEEDGUYName=ZZZ Chem Spray InfantryCategory=SoldierPrimary=NukePayloadSecondary=Prerequisite=BARRACKSTiberiumProof=yesCrushSound=InfantrySquishStrength=130Storage=7Pip=whiteFearless=yesArmor=noneTechLevel=-1Sight=4Speed=6Owner=British,French,Germans,Americans,AllianceAllowedToStartInMultiplayer=noCost=300Points=5VoiceSelect=VoiceMove=VoiceAttack=VoiceFeedback=DieSound=Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}PhysicalSize=1MovementZone=InfantryThreatPosed=0 ; This value MUST be 0 for all building addons Share this post Link to post
Nmenth 291 Posted July 6, 2014 Are using something like Ares? Because superweapon clones don't work if you're not. Share this post Link to post
Doctor Destiny 41 Posted July 8, 2014 Did you add the appropriate information under [MouseCursors]? That's what creates the action part. Otherwise, you didn't actually say what doesn't work. Does it crash? Does the timer just reset? I need more information. Share this post Link to post
Gökhan Günay 0 Posted July 8, 2014 Did you add the appropriate information under [MouseCursors]? That's what creates the action part. Otherwise, you didn't actually say what doesn't work. Does it crash? Does the timer just reset? I need more information. haha. i missed "s". i wrote [MouseCursor]. i hope im not looking like an idiot^^ but realy tnx 4 helps Share this post Link to post
Doctor Destiny 41 Posted July 11, 2014 No problem. We all miss the simple things. Share this post Link to post
Gökhan Günay 0 Posted July 11, 2014 we need to edit aimd.ini when make a new side? how can i fix "unable to load senario" when loading skirmish. i didnt understand "Finally, the 4th side requires AI triggers. If no AI triggers exist, the game crashes. Set the trigger's side to 4 in order to make it work for the new side." what its means?? Share this post Link to post
Doctor Destiny 41 Posted July 12, 2014 It means add new AI triggers that are set to your new side. There only needs to be one. Share this post Link to post
Gökhan Günay 0 Posted July 12, 2014 only for new mcv ? can i clone it from other scripts. i saw 3X mcv code in here. is it enough? 043F721C-G=PMCV - H,043F79AC-G,<all>,10,1,YACNST2,0000000002000000000000000000000000000000000000000000000000000000,70.000000,60.000000,70.000000,1,0,4,0,<none>,0,0,1 Share this post Link to post
Gökhan Günay 0 Posted July 12, 2014 if enough, i ll continue to build my mod, if not i ll add new countries in thirdside. i hate aimd.ini. still i cant fix "unable to load senario". iknow im missing something again but i couldnt find yet. it can be sidec04 ? i added "_StillUseYuriUI=true" code but i dont know what is it? only mpscreen end of game or engine needs it for new side ? i will try to hack exe next time i think its easier Share this post Link to post
Doctor Destiny 41 Posted July 12, 2014 Are you adding a complete fourth side or a new country? Did add NewPlayableCountries? Share this post Link to post
Gökhan Günay 0 Posted July 15, 2014 Are you adding a complete fourth side or a new country? -yes, 1 new side and 5 new countries with flags,loadscreens,eva and disguise,crew,powerplant,basedefences, etc. only didnt make a new sidec04.mix. i used "If you don't want to create new art, or don't want to clone it from existing files, you can use _StillUseYuriUI=true tag in Maximums section." Did add NewPlayableCountries? -yes, "NewPlayableCountries=1" tag in [General]. "unable to load senario" when loading game ( skirmish ) in loading screen if set FourthSide=Canadian,Italian,Japanese,Spanish,Turks. and its doing it when i or computer selected this new countries. "ThirdSide=YuriCountry,Canadian,Italian,Japanese,Spanish,Turks" if i used this code, all working, all things stabil.. PS: im not forget to change "Side=ThirdSide" or "Side=FourthSide" in Country Statistics. what am i missing about it ? Share this post Link to post
Doctor Destiny 41 Posted July 21, 2014 It looks like you added more than one playable country so you'd need to set NewPlayableCountries to 5 or however many you added. Did you follow the tutorial for adding countries and sides in the NPatch manual? Post your Fourth Side code if you would. Share this post Link to post
Gökhan Günay 0 Posted July 28, 2014 (edited) rules.ini [General] NewPlayableCountries=5 FourthSurvivorDivisor=500FourthBaseDefenseCounts=25,22,6FourthCrew=rangerFourthDisguise=rangerFthParaDropNum=7FthParaDropInf=ranger . . BaseUnit=AMCV,SMCV,PCV,PMCV . . [Countries]0=Americans ; Starts at zero because dialog returns 0 for first listing regardless of name1=Alliance2=French3=Germans4=British 5=Africans6=Arabs7=Confederation8=Russians 9=YuriCountry 10=Canadian11=Italian12=Japanese13=Spanish14=Turks 15=GDI16=Nod17=FourthSide18=Neutral19=Special . . GDI=British,French,Germans,Americans,AllianceNod=Russians,Africans,Confederation,ArabsThirdSide=YuriCountry FourthSide=Canadian,Italian,Japanese,Spanish,Turks Civilian=NeutralMutant=Special . . [Maximums]Players=8_StillUseYuriUI=true . . [AI]BuildConst=GACNST,NACNST,YACNST,YACNST2BuildPower=NAPOWR,GAPOWR,YAPOWR,NAMREAC ;DB NANRCT;gsNAAPWR ; buildings to build to generate power BuildRefinery=NAREFN,GAREFN,YAREFN,YASMIN,GAMIN;gs ; refinery ratio based on these buildingsBuildBarracks=NAHAND,GAPILE,YABRCK,GABARRACKS ; barracks ratio based on these buildingsBuildTech=NATECH,GATECH,YATECH,GATEK ; should build on each of theseBuildWeapons=GAWEAP,NAWEAP,YAWEAP,GAFACT ; war factory ration based on these buildings;BuildDefense=TESLA,ATESLA,YAGGUN ;gs these 4 do nothing ; base defenses are based on these buildings;BuildPDefense=TESLA,ATESLA,YAGGUN ; excess power base defense;BuildAA=NASAM,NAFLAK,YAGGUN ; air defenses based on these buildings;BuildHelipad=GAAIRC,AMRADR ; air helicopter offense based on these buildingsBuildRadar=GAAIRC,NARADR,AMRADR,NAPSIS,NAAIRB,YASPAD,GAAIRBConcreteWalls=GAWALL,NAWALL,GAFWLL,gawalll; temp wall for yuriYAWALLNSGates=GADUMY ;GEF NAGATE_B,GAGATE_BEWGates=GADUMY ;GEF NAGATE_A,GAGATE_ABuildNavalYard=NAYARD,GAYARD,YAYARD,GAYADCBuildDummy=GAPILL,NALASR,YAGGUN,yalasrNeutralTechBuildings=CAAIRP,CATHOSP,CAOILD,CAOUTP,CAMACH,CAPOWR AlliedBaseDefenses=GAPILL,ATESLA,NASAMSovietBaseDefenses=NALASR,NABNKR,TESLA,NAFLAKThirdBaseDefenses=YAGGUN,YAPSYT,NATBNK,YAPSYT2FourthBaseDefenses=yalasr,GABUNK,NGPATR,galasrAIForcePredictionFudge=5,25,80 . . [FourthSide]UIName=Name:FourthSideName=NatSuffix=AlliedPrefix=GColor=GoldMultiplayPassive=trueSide=FourthSideSmartAI=yesPowerPlant=NAMREAC [Canadian]UIName=Name:CanadaName=CanadaSuffix=AlliedPrefix=GColor=GoldMultiplay=yesSide=FourthSideSmartAI=yesPowerPlant=NAMREAC [italian]UIName=Name:ItalyName=ItalySuffix=AlliedPrefix=GColor=GoldMultiplay=yesSide=FourthSideSmartAI=yesPowerPlant=NAMREAC [Japanese]UIName=Name:JapanName=JapanSuffix=AlliedPrefix=GColor=GoldMultiplay=yesSide=FourthSideSmartAI=yesPowerPlant=NAMREAC [spanish]UIName=Name:SpainName=SpainSuffix=AlliedPrefix=GColor=GoldMultiplay=yesSide=FourthSideSmartAI=yesPowerPlant=NAMREAC [Turks]UIName=Name:TurkeyName=TurkeySuffix=AlliedPrefix=GColor=GoldMultiplay=yesSide=FourthSideSmartAI=yesPowerPlant=NAMREAC . . [Colors] FourthLoad=164,255,255 . . AIBasePlanningSide=3 and Owner=Canadian,Japanese,Spanish,Turks etc.. PS: i dont have any sidec04.mix file. is it problem? Edited July 28, 2014 by Gökhan Günay Share this post Link to post
Doctor Destiny 41 Posted July 31, 2014 Remove the _StillUseYuriUI, which should have been on its own line mind you then add sidec04.mix. Share this post Link to post
Gökhan Günay 0 Posted August 2, 2014 (edited) Done! ty.. i ll special tnx to u in my mod's credit when finish Edited August 2, 2014 by Gökhan Günay Share this post Link to post