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I saw your latests post on your new a10 airstrike on moddb and wanted to share something with you if you like:

 

I've been experimenting on a new way of airstriking a target or multiple targets.

I got the idea when i played some old school TD and noticed of the a10's sometimes enter from different angles or directions.

 

I am using a multi target specialpower, it allows me to select multiple places on the map and each place will have a a10 move and airstrike that spot.

 

it is basicly a combination of the wormhole multitarget specialpowerbutton and the normal orca bombing run.

 

a sneak preview..disregard the model quality tho...its a basicly old stuff i used to learn to model/mod with still and i use that mod as a testing grounds of sorts.

 

 

a second thing i was thinking of was having the actuall special power just create 3 dummies at a location, each dummy triggers (on create) 3 different yet equal bombing runs/a10 strikes. The difference would be in how they are spawned of screen. by using

<xs:simpleType name="OCLCreateLocType">
        <xs:restriction base="xs:string">
            <xs:enumeration value="CREATE_AT_EDGE_NEAR_SOURCE" />
            <xs:enumeration value="CREATE_AT_EDGE_NEAR_TARGET" />
            <xs:enumeration value="CREATE_AT_EDGE_NEAR_TARGET_AND_MOVE_TO_LOCATION" />
            <xs:enumeration value="CREATE_AT_LOCATION" />
            <xs:enumeration value="USE_OWNER_OBJECT" />
            <xs:enumeration value="CREATE_ABOVE_LOCATION" />
            <xs:enumeration value="CREATE_AT_EDGE_FARTHEST_FROM_TARGET" />
            <xs:enumeration value="CREATE_CLOSEST_TO_SPAWN_POINT" />
            <xs:enumeration value="USE_SECONDARY_OBJECT_LOCATION" />
            <xs:enumeration value="USE_MULTIPLE_SECONDARY_OBJECT_LOCATIONS" />
            <xs:enumeration value="CREATE_AT_EDGE_NEAR_SECONDARY_TARGET" />
        </xs:restriction>
    </xs:simpleType>

to vary up the aproach angle.

 

I thought you might be interested in such things maybe.

Im lacking sometime atm to really commit to working this out, so feel free to go from here. If i ever get to making something worth sharing im happy to in the future if you are interested. Might take a while to, lacking in time atm due to work and persona life.

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This is very interesting.

It would be nice to see you further develop this.

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