Fandore 1 Posted June 20, 2015 Hi, Im new to the forums here but some might know my name =) i took helm to Tiberium secrets after the main dev left and though it has taken me time to catch up, i am near the ending point but i digress, i am here today to ask a question, a simple one at that but i have no other place to turn to as i have read the help doc over and over with no luck. i have a unit i developed and have applied the standered maps listed for a shader to take. the diffuse, the normal, and the specular are there, i also have the house map O/C but when i apply these maps, i do not get the alpha channel to show up. theses are all saved as a .dds house color excluded. websight addres shows model and map http://imgur.com/a/6rvC9 i did make sure the alpha is titled Alpha not Alpha 2 but did not seem to do much... am i missing something here? any help or thoughts would help and be a step in the right direction. Share this post Link to post
Ravendark 46 Posted June 20, 2015 (edited) did you save it as a correct format? if you use the nvidea plugin for dds make sure you saved it as dxt1 with alpha channel data and not just rgb data. if you are using basic hide/reveal layer (black and white)(used in the housecolor map) dxt1 with alpha works fine enough, if you are using a greyscale transparancy (anything ranging from black thill white) you will need to save it as a dxt3/5 dds because dxt1 alpha channel data cant handle explicit alpha channel data. also is that a custom shader you are using? could be you made a error in setting up its alpha channel? have you tried with a pre existing shader like objects gdi? Edited June 20, 2015 by Ravendark Share this post Link to post
Fandore 1 Posted July 19, 2015 i found out what i was doing wrong, appearently you have to save it with the alpha as a .dds or it will drop it! Share this post Link to post