Fandore 1 Posted October 30, 2015 hello all, i am having a problem with the default W3X shader for C@C3. i have an image below. the problem is quite simple, i put the proper setting's in for this beam but for some strange reason, when the beams are suppose to go in front of a structure or building, the shader clips out and shows the building only, its like the beam was never there... its causing some problems and shows up this way in game. it would really help if i could get this problem solved. thanks! Share this post Link to post
Madin 11 Posted October 30, 2015 In W3D export settings tick the 'Enable Static Sorting' check box. Anything such has lights or laser fences should always have this box checked. Share this post Link to post
Fandore 1 Posted October 30, 2015 this is a default W3D shader, i dont see the option to turn that on when exporting the model. is this directly done through the material editor or is there a way i have to set this up? sorry, i have been at this for three days trying to figure this out. Share this post Link to post
Madin 11 Posted October 30, 2015 (edited) this is a default W3D shader, i dont see the option to turn that on when exporting the model. is this directly done through the material editor or is there a way i have to set this up? sorry, i have been at this for three days trying to figure this out. Edited October 30, 2015 by Madin Share this post Link to post
Fandore 1 Posted October 30, 2015 yep. got it, thx, the problem is resolved =) Share this post Link to post