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someguy11

Zonetroop jumpjet

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How can I make the zone trooper/raider squads' jumpjet not all land on the same exact spot when told to group jumpjet?

 

Also how-to reduce the delay before being able to move etc, after landing?

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you can add a dispersal patern by adding a scatter radius to the zonetrooperjetpack weapon that is uses to "fire" the zonetroopers towards the target area....

 

i tested this with a radius of 100 wich works fine but is abit to much imo....also i am unsure if you can make one of them shoot of a cliff or untop of unpassable terrain by doing this....that needs ssome trial and error testing.

 

 

<WeaponTemplate
        id="ZoneTrooperFireJumpJets"
        Name="ZoneTrooperFireJumpJets"
        IdleAfterFiringDelaySeconds="0s"
        AttackRange="999999.0"
        MinimumAttackRange="20"
        WeaponSpeed="160"
        ProjectileSelf="true"
       ScatterRadius="100"
     
        ClipSize="=$UNLIMITED_CLIP_SIZE"  
        AutoReloadsClip="AUTO"
        PreAttackType="PER_SHOT"
        HitPercentage="0%"
        >
        <PreAttackDelay
          MinSeconds="0.1s"
          MaxSeconds="0.1s" />
        <FiringDuration
                MinSeconds="0.1s"
                MaxSeconds="0.1s" />
        <ClipReloadTime
                MinSeconds="0.1s"
                                            MaxSeconds="0.1s" />
        <Nuggets>
            <ProjectileNugget
                WarheadTemplate="ZoneTrooperJumpJetWarhead" />
        </Nuggets>
    </WeaponTemplate>
 

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I made them have almost zero delay before and after they jump in my mod

 

Need to take a look on WTH I done there, I recall it was mostly relate to the busy duration, unpack and pack time, and landing duration

 

Glad to see that Ravendark is back in action though =p

Edited by Egozi44

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