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someguy11

Make Operations Center weapon work

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Trying to make my Operations center have a weapon upon upgrading

 

after the upgrade has been bought the subobject displays, but nothing else works;

 

SELECTED WEAPON_UPGRADED_01 decal doesn't display, and the structure doesn't shoot

GameObject.xml

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WEAPON_UPGRADED_01 is a status, NOT a modelcondition.You need to add a modelconditionupgrade that gives USER_1 or something like that.

 

Might also be usefull to post the wepaoncode and tell us how exaclty the weapon should work. Since its a WeaponSlotHardpoint it might be unable to turn and thus never finds a target.

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