maaz88 1 Posted April 28, 2016 Hi guys, Can anyone please guide me how to use the art files for a unit. By art files I mean the files in the open source art packs. They have different names like *_NRM *_DIE etc. which are easily understandable and self define where to use, but some other names are really confusing and different than other units. So can anyone pls define what are these name suffixes for? where to use them? guide me to a link if there is any? Thanks, Share this post Link to post
Ravendark 46 Posted April 28, 2016 The TW sdk has explanations for some of them. Read that. But do take into account those are just names thought up by the dev's you can name them differently if you create your own animations/models. It is just how the devs kept things recognisable. Some of the more common used: _SKN : the default/base model used for most models. _SKL: Skeleton, Bone data only, no mesh, no animation data, just pristine bone positions. Usually used as a recurring reference in animations. _IDL: Idle animations _BLD: buildup animations iirc. _D1.2.3: Damage model/animations iirc _TRNL: turn left _TRNR: turn right _HTRNL/R: highspeed turn left and right _WLKA/B: Walking A/B _FP: Formation preview (the grey'ish silhouette when you give a formation command) I don't really know if there is a list...there are alot of them, but as i said mostly its made up suffixes done by the devs into something they can relate to. You don't really need to follow they way of thinking if you understand what you models/animations suppose to do. 1 Share this post Link to post
PurpleGaga27 40 Posted April 28, 2016 More to add that I know: _NRM: normalized. _SPM: specular mapping. _DIE: dying animation. 1 Share this post Link to post
maaz88 1 Posted April 28, 2016 Thanks guys, Really appreciate your prompt response. You are awesome Share this post Link to post