TaxOwlbear 20 Posted June 21, 2016 I'm playing Zero Hour in beautiful, beautiful 1440p and increased the maximum camera height to 700 so I can actually exploit all those pixels. This leads to black map edges, especially during cut scenes: I tried to fix this by having the game draw the entire map by setting DrawEntireTerrain = No to Yes in INIZH.big. Unfortunately, this crashes the game upon executing the .exe and gives me this generic error message: Any advice on how to fix this? This message is generated by changing a couple things e.g. removing the FPS limit (not setting it to 60FPS, but setting UseFPSLimit = Yes to No). Share this post Link to post
Lauren 77 Posted June 25, 2016 When I used that years back it worked fine for me. Probably a memory issue. Share this post Link to post
TaxOwlbear 20 Posted June 25, 2016 I found the solution: This option, unlike the resolution or the camera height, can't be changed via INIZH.big directly, but apparently has to be changed in GameData.ini. Not sure why, but it works now. Does anyone here have an extracted GameData.ini for Vanilla Generals? Share this post Link to post
TaxOwlbear 20 Posted June 25, 2016 Nevermind, I made one myself. Turned out to be a lot easier than I expected. #3l173h4ck3r Share this post Link to post
Lauren 77 Posted June 25, 2016 I don't get what you mean, the big files are just container files... Share this post Link to post
TaxOwlbear 20 Posted June 25, 2016 Changing DrawEntireTerrain in the .big file crashes the game upon start. Changing it in the GameData.ini does not for some reason. Share this post Link to post
Lauren 77 Posted June 26, 2016 (edited) I guess the file size then changed without updating its entry in the bigs manifest. (No are 2 characters while Yes are 3, which would mess up all files starting at this) As the big file contains the ini file. Edited June 26, 2016 by Lauren Share this post Link to post