ztz2019 1 Posted June 23, 2016 (edited) A tank model works alright in TW, but turret axis wrong in KW, totaly opposite rotate when attacking. I don't know why it happens. And in TW if I set MaxDeflectionClockwise="1d" MaxDeflectionAntiClockwise="1d" the turret will almostly don't turn so the whole vehicle will turn to enemy, but when I transplant code to KW, it don't turn and attack only face to enemy it will fire just one shot, if forced attack ground, it's regular no error. Edited June 23, 2016 by ztz2019 Share this post Link to post
ztz2019 1 Posted June 23, 2016 (edited) <Turret TurretNameKey="CHASSIS" TurretPitch="B_MAINPITCH" TurretID="3" /> <TurretSettings TurretPitchRate="100" AllowsPitch="true" PitchHeight="80%" MinimumPitch="-20d" MaximumPitch="60d" MaxDeflectionAntiClockwise="1d" MaxDeflectionClockwise="1d"> <TurretAITargetChooserData CanAcquireDynamicIfAssignedOutOfRange="true" /> </TurretSettings> This is my remake mastodon, in TW it never come this problem. So stygs, how you solute this problem? I know you remaked new mastodon, too. Which turret bone you set and the turretsetting? Edited June 23, 2016 by ztz2019 Share this post Link to post
Stygs 25 Posted June 23, 2016 So stygs, how you solute this problem? I know you remaked new mastodon, too. Which turret bone you set and the turretsetting?Pretty much the same. No idea if it works in KW as I never modded KW. Share this post Link to post
ztz2019 1 Posted June 24, 2016 (edited) Pretty much the same. No idea if it works in KW as I never modded KW. How you did to add new weapon bone? Could you share your model and code source file? Or I give you mine, for helping me check out the reason. Edited June 24, 2016 by ztz2019 Share this post Link to post
ztz2019 1 Posted June 25, 2016 Pretty much the same. No idea if it works in KW as I never modded KW. What you did to make unit turn itself when attack target? Share this post Link to post
ztz2019 1 Posted June 27, 2016 Another problem, why sometimes tank directly attack backwards without turret turn back? Share this post Link to post