ztz2019 1 Posted July 5, 2016 Now I tried to modify ElectromagneticPulseControlCenter and CivBunker, but the model and code asset is in WBData.big, and if I wanna compile the gameobject code without include the w3x asset, it will nothing in game. So how's the path set in the includes part? I tried to search the Mod SDK and WB FAQ but nothing understand. 20. How can I load my mod into WorldBuilder? Edit the file CNC3_wb_1.0.cfg (or the latest version) and add the line "try-add-config" where is the full path to the .skudef file of your mod. It’s highly recommended if you place your mod BIG file in the main C&C3 game directory where the full path of the .skudef file of your mod will be just that file name. C&C3 WorldBuilder will read your mod and allow you to place new material on maps. There is no C&C3 Worldbuilder Mod SDK available even though WBData.big was installed into C&C3, but the RA3 WB mod SDK did have one and the RA3WBData.big was separated from the game installation. This method might also work with KW WorldBuilder via WrathEd. Share this post Link to post
ztz2019 1 Posted July 15, 2016 So how to compile WBData gameobject in mod? Anyone could answer? Share this post Link to post
ztz2019 1 Posted August 4, 2016 So how to compile WBData gameobject in mod? Anyone could answer? Share this post Link to post