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ztz2019

How to modify asset from WBData.big in Wrathed?

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Now I tried to modify ElectromagneticPulseControlCenter and CivBunker, but the model and code asset is in WBData.big, and if I wanna compile the gameobject code without include the w3x asset, it will nothing in game. So how's the path set in the includes part?

 

 

 

I tried to search the Mod SDK and WB FAQ but nothing understand.

20. How can I load my mod into WorldBuilder?

Edit the file CNC3_wb_1.0.cfg (or the latest version) and add the line "try-add-config" where is the full path to the .skudef file of your mod. It’s highly recommended if you place your mod BIG file in the main C&C3 game directory where the full path of the .skudef file of your mod will be just that file name. C&C3 WorldBuilder will read your mod and allow you to place new material on maps. There is no C&C3 Worldbuilder Mod SDK available even though WBData.big was installed into C&C3, but the RA3 WB mod SDK did have one and the RA3WBData.big was separated from the game installation. This method might also work with KW WorldBuilder via WrathEd.

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So how to compile WBData gameobject in mod? Anyone could answer?

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