ztz2019 1 Posted July 17, 2016 Once I saw the shader source code on moddb but I can't find them anymore. The code contained ObjectsNOD.fx and GDI.fx that modder could build selfmade fx in game. And If I want to build a new faction shader for KW, what to do? Share this post Link to post
Luvaskot 2 Posted July 23, 2016 There is example code draft in MOD SDK folder. I don't know if any shader code leakedfrom C&C3. You just can use old shaders for new faction btw. Share this post Link to post
Ravendark 46 Posted July 23, 2016 The link is in one of your own topics even..... http://forums.cncnz.com/topic/18914-texturing-issues/?hl=shader#entry220430 See laurens post in line #9. Share this post Link to post
ztz2019 1 Posted July 25, 2016 The link is in one of your own topics even..... http://forums.cncnz.com/topic/18914-texturing-issues/?hl=shader#entry220430 See laurens post in line #9. Thanks, I've got it. And now I don't know how to merge the code to big. Is just build a fx folder and paste the uncompiled .fx code in then run Wrathed is enough? Share this post Link to post
Ravendark 46 Posted July 26, 2016 I think you need to compile the shaders first before you add them to the shader directory. you can/should be able to do that with fxc it comes with the dirextx sdk. just that reread that topic..megumi stated all this before. Share this post Link to post