ztz2019 1 Posted August 10, 2016 Just like Tib Essence MOD or TW 1.00, seems I once asked and achived long time ago but now I can't find the code. Share this post Link to post
ztz2019 1 Posted August 11, 2016 (edited) Just change the button to targeted. Thanks, and I want to make a bunker building that could replace self, but how to avoid when replaced to a new building, the passengers will be removed? Other problem is still don't know in KW modding how to set include path about WBData asset, if no include the Wrathed will report asset missing, so now I could just extract the asset from WBData.big and remerge as a new model and sound then compile them. Edited August 11, 2016 by ztz2019 Share this post Link to post
ztz2019 1 Posted August 11, 2016 (edited) Just change the button to targeted. I set id="Command_GDIDigInTrigger" Options="NEED_TARGET_POS"> but no use, and then I change SpecialPowerInfantryDigInTrigger's TargetType="LOCATION", still no use. Could you explain it more detailed? I recall it's not very complex, why I can't achieve it? Edited August 11, 2016 by ztz2019 Share this post Link to post
Ravendark 46 Posted August 11, 2016 Did you do as she said: Change the BUTTON to targeted ? The unit abilitybutton is a specialpowerbutton by default, change it to targetedspecialpowerbutton. then try again if it works. Replace self logic will most likely not work for your intended purpose of keeping the passengers. You probably have to work within the existing unit to keep the passengers. Share this post Link to post