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ztz2019

How to change DigIn SP from standground to getinRange?

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Just like Tib Essence MOD or TW 1.00, seems I once asked and achived long time ago but now I can't find the code.

 

 

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Just change the button to targeted.

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Just change the button to targeted.

Thanks, and I want to make a bunker building that could replace self, but how to avoid when replaced to a new building, the passengers will be removed?

 

Other problem is still don't know in KW modding how to set include path about WBData asset, if no include the Wrathed will report asset missing, so now I could just extract the asset from WBData.big and remerge as a new model and sound then compile them.

Edited by ztz2019

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Just change the button to targeted.

 

I set
id="Command_GDIDigInTrigger"
Options="NEED_TARGET_POS">
but no use, and then I change SpecialPowerInfantryDigInTrigger's TargetType="LOCATION", still no use.
Could you explain it more detailed? I recall it's not very complex, why I can't achieve it?
Edited by ztz2019

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Did you do as she said: Change the BUTTON to targeted ?

 

The unit abilitybutton is a specialpowerbutton by default, change it to targetedspecialpowerbutton. then try again if it works.

 

Replace self logic will most likely not work for your intended purpose of keeping the passengers. You probably have to work within the existing unit to keep the passengers.

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