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Stygs

Specialpowers and Squads

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And once again I am at wits end with my current idea:

 

The PAC can call an Ionstorm that stays untill the PAC gets another command and then starts charging.

 

I tried the same for my hacker but its bugging out:

The abillitys never needs charging and ignores the PackTime - they can use the abillity, move somewhere else and use it again without having a cooldown or requiring time to undeploy.

 

	    <SpecialPowerTemplate
        id="SpecialPower_CABAL_HackerSquad_HackTheSky"
        ReloadTime="45s"
        TargetType="NONE" />



		<OCLSpecialPower
				id="ModuleTag_OCLSpecialPowerCallAirstrike"
				SpecialPowerTemplate="SpecialPower_CABAL_HackerSquad_HackTheSky"
				UpdateModuleStartsAttack="true"
				OCL="OCL_CABALHackerDummy"
				CreateLocation="USE_OWNER_OBJECT" />
			<OCLMonitorSpecialAbilityUpdate
				id="ModuleTag_DeployIonStormUpdate"
				SpecialPowerTemplate="SpecialPower_CABAL_HackerSquad_HackTheSky"
				StartRechargeOnExit="true"
				PackTime="2s"
				UnpackTime="3s"
				UnpackSound="REALLYLOUTTESTSOUND" />

 

I also want the soldiers to play a specific animation while the abillity is activ. Any idea how? Just use a dispatch and a copy of the above code with an dummy OCL?

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What you're forgetting what the PAC does is having the actual ability chained to the ability which handles the cooldown.

			<SpecialPower

id="ModuleTag_DeployIonStormStart"

SpecialPowerTemplate="SpecialPower_DeployIonStormStart"

UpdateModuleStartsAttack="true" />

<SpecialAbilityUpdate

id="ModuleTag_OCLSpecialPowerDeployIonStormStart"

SpecialPowerTemplate="SpecialPower_DeployIonStormStart"

UnpackTime="0.1s"

ChainedButton="Command_AlienAssaultCarrierDeployIonStorm" />

For the animation it should just be USING_ABILITY_SOMETHING or something like that. Edited by Lauren

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So basicly the EA just solved that problem by adding a dummy? Good to know xD

 

Pretty sure the soldiers need to have their own specialpower for USING_SPECIAL_ABILITY to work. And it needs to have the same timing as the squad ability.

Edited by Stygs

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