Stygs 25 Posted October 16, 2016 And once again I am at wits end with my current idea: The PAC can call an Ionstorm that stays untill the PAC gets another command and then starts charging. I tried the same for my hacker but its bugging out: The abillitys never needs charging and ignores the PackTime - they can use the abillity, move somewhere else and use it again without having a cooldown or requiring time to undeploy. <SpecialPowerTemplate id="SpecialPower_CABAL_HackerSquad_HackTheSky" ReloadTime="45s" TargetType="NONE" /> <OCLSpecialPower id="ModuleTag_OCLSpecialPowerCallAirstrike" SpecialPowerTemplate="SpecialPower_CABAL_HackerSquad_HackTheSky" UpdateModuleStartsAttack="true" OCL="OCL_CABALHackerDummy" CreateLocation="USE_OWNER_OBJECT" /> <OCLMonitorSpecialAbilityUpdate id="ModuleTag_DeployIonStormUpdate" SpecialPowerTemplate="SpecialPower_CABAL_HackerSquad_HackTheSky" StartRechargeOnExit="true" PackTime="2s" UnpackTime="3s" UnpackSound="REALLYLOUTTESTSOUND" /> I also want the soldiers to play a specific animation while the abillity is activ. Any idea how? Just use a dispatch and a copy of the above code with an dummy OCL? Share this post Link to post
Lauren 78 Posted October 17, 2016 (edited) What you're forgetting what the PAC does is having the actual ability chained to the ability which handles the cooldown. <SpecialPower id="ModuleTag_DeployIonStormStart" SpecialPowerTemplate="SpecialPower_DeployIonStormStart" UpdateModuleStartsAttack="true" /> <SpecialAbilityUpdate id="ModuleTag_OCLSpecialPowerDeployIonStormStart" SpecialPowerTemplate="SpecialPower_DeployIonStormStart" UnpackTime="0.1s" ChainedButton="Command_AlienAssaultCarrierDeployIonStorm" />For the animation it should just be USING_ABILITY_SOMETHING or something like that. Edited October 17, 2016 by Lauren Share this post Link to post
Stygs 25 Posted October 17, 2016 (edited) So basicly the EA just solved that problem by adding a dummy? Good to know xD Pretty sure the soldiers need to have their own specialpower for USING_SPECIAL_ABILITY to work. And it needs to have the same timing as the squad ability. Edited October 17, 2016 by Stygs Share this post Link to post