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Nomad Galaxy for OpenRA Announced

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The modding scene in the C&C community stretches far and wide, there are many mods out there and it can be difficult to cover them all. But every now and then something unique comes along that stands out above the rest. Introducing Nomad Galaxy. A space mod built on the OpenRA engine, the project has two goals in mind, the first is to create a game that has not been seen in OpenRA before, and second, to create a game that is independent from any franchise. The gameplay itself is a merge between Homeworld and Command and Conquer, your bases are now fleets which are no longer static, the buildings have been replaced with civilian ships that cover the basic needs of a fleet, like sensors, resourcing, production and tech, and you also have military ships that you have to use to defeat your opponent, these ships come on four sizes, similar to Homeworld (Fighters, Corvettes, Frigates and Capital ships). The game offers a simple rock paper scissors logic that has been always seen in these kinds of games. The maps themselves don’t have any barriers, but they are meant to be filled with anomalies or hazards, whether it’s asteroid traffic, nebulae, planets, unstable objects, it’s the player who must know where to place their forces to make sure he gets the maximum advantage from the environment. Nomad Galaxy is currently a work in progress but could be something to keep an eye on if you like Sci-Fi themed games.

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