Guest Me233 Posted November 1, 2004 I need help, how can i make that the Chinese Nuke in Zero Hour can destroy a whole base? I need some codes Thnaks Share this post Link to post
J-Fire_Man 0 Posted November 2, 2004 Easy, just increase the value of primary damage weapon. However, you can't change it directly in weapon.ini . Take a look at weaponobjects.ini and find these "neutronmissile". Share this post Link to post
Guest me223 Posted November 2, 2004 thank you i have found it but in which folder i must put the ini files? Share this post Link to post
J-Fire_Man 0 Posted November 3, 2004 Go to your Zero Hour default folder, and put it in "DataINIObjects" Share this post Link to post
Guest Me233 Posted November 3, 2004 hello again thak you very much for your help fireman but i have a problem because i'm german and the folder Data/ini/Objects in my game directory is not there and when i create this folders and when i copy the ini-Files in thsi folder the changes are not available in the game :-( Is there any chance to make the modfication of the nuke in Tibed? Thanx Share this post Link to post
J-Fire_Man 0 Posted November 11, 2004 when i create this folders and when i copy the ini-Files in thsi folder the changes are not available in the game Maybe you made some mistakes when coding the INI. If you saw at the weaponobjects.ini, you will notice that the nuke use special weapon, which is connected to weapon.ini. Change the damage values, and you may increase it damage range, so the nuke can reach the whole base, since the orginial range is not wide enough. Because that folder originally is not avaliable. You must make it by your own. It's possible using TibEd, but I'm rarely using TibEd, maybe thierry or koen can help you about the TibEd. Share this post Link to post
Koen 2 Posted November 11, 2004 IIRC (do not have access to TibEd 2 right now) you should be able to find WeaponObjects under "All Objects/Misc/WeaponObjects" and then NeutronMissile in there. Share this post Link to post