Jump to content

Recommended Posts

Hello, Maybe I done some mod mistake which I dont found myself in "AImd.ini". Firstly, Im using C&C AI Editor. Secondly, When I'm using standard "AImd.ini" It's work perfectly fine.

The Prob : I done Task Force,Script,Team for All Flags(Sov,All,Yur). Well I don't finish all the Trigger yet, but at least I done the Allied Flag. So I tried it (using "LaunchBase") on the game. All the AI uses Allied Flag Nation cause like I said only done all on Allied Flag. On the game, They DIDN'T PRODUCE/CREATE ANY unit except Chrono Miner [No infantry, No Vechile. Only Chrono Miner(Harvester)]

Thanks for your time. I really hope your help! Cause Any other mod, I dont like them especially adding a new unit.

[This is my VERY FIRST modding anyway]

Added : My Really Concern was in the  'Trigger' types Which make the Mod didnt work.

Edited by Zero0Judgment

Share this post


Link to post
Share on other sites

Some Example on Easy, Medium, Brutal at the Trigger. Pls Help. Maybe done some mistake.

Allied Basic Attack Easy:

Primary Team : Allied Basic Attack Easy (Consist : 9 Grizzlies)             Support Team : None                           Side : Allies              Owner: All            Tech Level : 2 (I saw on Rulesmd.ini that Grizzlies tech level 2)               Trigger When : Enemy has at least AMOUNT of credits                             Tech Type : None                         Operator : Greater than or equal to       Amount : 0                                        Initial Weight : 100                            Min. Weight : 50, Max : 100                Available on Easy : yes                Available on Medium : no, Hard :no   Available on Skrishmis : yes            Used in base defense : no

Medium attack (contain 15 grizzlies):

Primary Team : Allied Basic Attack Medium                                       Available on Easy : no              Available on Medium : yes, Hard :no   Available on Skrishmis : yes

Brutal attack (contain 25 grizzlies):

Primary Team : Allied Basic Attack Brutal                                           Available on Easy : no              Available on Medium : no, Hard : yes  Available on Skrishmis : yes

Another Question :

And I want to ask which I dont fully understand about this :

Trigger when, Tech Type, Operator, Amount.

What It written :

Trigger when AI owns AMOUNT of TECH TYPES,                                     Tech Type : Allied Battle Lab        Operator : Greater than or equal to    Amount : 1

Means (What I know right now) :       This will be trigger when AI has Allied Battle Lab on it base which is greater or equal to 1 Battle Lab (in the least) is it right?

Edited by Zero0Judgment

Share this post


Link to post
Share on other sites

Never Mind :) I figure it out. Thanks for letting me to post this. I remember something when I read on another question. Its not the same problem, but Once I work out the answer from member and developer, I try to see on my AIMD.Ini. And I done fixing

Thanks Guys. [Closed] (Maybe)

Share this post


Link to post
Share on other sites
TK3600    1

I sometimes wonder if too large of a task force is a good thing.

1. AI may stuck in base from crowding.

2. AI build only 1 war factory, which means if player wants to race tank economy with multiple factory, players always win.

3. Because of above, AI is better off catching player off guard with around 8-10 tanks right after player built battle lab than having player already amassed advanced tanks.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×