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Miki

How can I switch unit models?

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What I want to do, is to make the basic GDI riflemen in Kane's Wrath (the basic version with no armor upgrades) use the basic GDI missile soldier model (the models are kinda different, the missile soldiers have gloves).
Is this possible? how can I make this?

Edited by Miki

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For TW:

Short answer :  copy the <draw> section of the missile soldier over that of the <draw> of the riflesoldier. Copy the missile soldier's <includes> as well as those reference were the art files are. That way it will use model and animations of the missile soldier. Understand that the rifle and the missile launcher are in models of the respective units, so your riflesoldier will have a missile launcher as art not his rifle. you would need to edit the model through 3dmax to change that.

For Kw: about the same, altho i cant remember if KW needs/uses the same <include> structure for referencing art.

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1 hour ago, Ravendark said:

For TW:

Short answer :  copy the <draw> section of the missile soldier over that of the <draw> of the riflesoldier. Copy the missile soldier's <includes> as well as those reference were the art files are. That way it will use model and animations of the missile soldier. Understand that the rifle and the missile launcher are in models of the respective units, so your riflesoldier will have a missile launcher as art not his rifle. you would need to edit the model through 3dmax to change that.

For Kw: about the same, altho i cant remember if KW needs/uses the same <include> structure for referencing art.

Oh, thanks for your help.
Haven't thought about their weapons being a part of the soldier model itself. Nevermind then.
Hmm, I wonder... is it possible to make them have the upgraded armor from the start? I don't mean the upgrade itself, just the texture you get after you upgrade GDI armor.
Can I make the riflemen and missile soldiers use this texture even for their non-upgraded armor?

EDIT: Nevermind, managed to do that myself. But thanks for letting me know that I should search in the <draw> section, helped a lot :)

Edited by Miki

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