Rider 0 Posted March 17, 2005 This is my first Mod for Red Alert 2 Yuri's Revenge. It needs a lot of work, but I just wanted to show off some screens I made yesterday http://www.geocities.com/riderrockon/modscreens.html Share this post Link to post
Doctor Destiny 41 Posted March 17, 2005 Unit whoring... not good. New units don't always need to be added... Just because you can put them in, doesn't mean you should... BUT, it's your mod so I'd say rescale the big ass voxels and replace those boxy, Yuri things with something smoother and more refined. Share this post Link to post
Luk3us 63 Posted March 17, 2005 What are those floating box things? :eh: Share this post Link to post
Rider 0 Posted March 18, 2005 The floating 'boxes' in Yuri's base is an early voxel I revived from my old Mod. I'm gonna make a new one sometime soon but this'll do as a placeholder. The big hovering things in the allied bases are Cruisers... first voxel I made myself purely with the Voxel Section editor btw, Fenring, this mod isn't about unit-whoring. I merely added a few new units (and structures, but those still use existing art) to keep things a little interresting. And yes this mod is mostly about action, but that's what I like Share this post Link to post
alleylee 0 Posted March 21, 2005 expand... give spoilers... and at least tell us what's going on... Share this post Link to post
Rider 0 Posted March 22, 2005 Some features that I already have in my mod: * More crates, and use of some unused crate goodies (like the nuke) * Maximum starting amount of cash and units upped for MP * Powerplants produce almost 10x the power, but also cost more * Anti-Air defenses cheaper * 1 new AA structure for each side * American paradrop now uses Guardian GI's * Some new units I'm probably going to find something to aid players in making larger and more effective bases, not sure how yet... I'll probably also add a number of balanced units to each side. Share this post Link to post