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shawn

help with new superweapon (ts\fs)

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first off my weapon is an edited multimissle. the main missle goes at 100

and is invisable. then it airbursts and releases modafied missles that look like meteors. the meteors hit the ground, and send small meteors into the air, which also hit the ground. that was the idea. but there are 2 problems.

 

1. the mouse goes into aim mode but when you click, it does not fire. I have a kind of chem spray infantry being a placeholder, and tried to override the fire problem by giving the superweapon to a tank, which, when fires, causes the game to crash.

 

2. I have no idea how to get a meteor projectile image.

 

when (of if) this works, I will have an aimable meteor shower, which would be awesome. so I need help trying to fix these two bugs. :(

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Are shrapnel weapons even possible in TS? I know you have them split but I'm not sure about ANOTHER split that flies around like you want it to. Have the meteor work before trying anything else.

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yes you can spilt only in firestorm though. and you`re talking about the small metoerites? they are just animations on the warhead of the large meteors. and i still need the large meteors. just to help you her are the rules.ini entrys, going weapon1, weap2, proj1,proj2, war1, war2, superweapon, placeholder.

 

[metweap]

Damage=1

ROF=1

Range=80

Projectile=metproj

Speed=100

Warhead=metwar

Report=OBELRAY1

 

[meteor]

Damage=500

ROF=1

Range=4

Projectile=meteorproj

Speed=100 ; was 10

Warhead=meteorwar

Report=Meteor1

Anim=PODRING

 

[metproj]

Arm=2

High=yes

VeryHigh=yes

;Shadow=no

Proximity=yes

Cluster=7

Ranged=yes

AA=no

Image=MISLMLTI

ROT=4

Color=DarkGreen

Airburst=yes

AirburstWeapon=meteor

IgnoresFirestorm=yes

 

[MeteorProj]

Shadow=no

High=yes

VeryHigh=yes

IgnoresFirestorm=yes

Dropping=yes

Inaccurate=yes

Elasticity=0

Image=PULSBALL ; temorarly filling in for non-existent meteor image :)

 

 

[metwar]

AirburstWeapon=meteor

IgnoresFirestorm=yes ; it`s all that`s needed

 

[meteorwar]

AnimList=TWLT100,S_TUMU42,METSMALL

Bright=yes

Conventional=yes

Deform=100

DeformThreshhold=230

Fire=yes

Rocker=yes

Sparky=yes

Spread=8

Verses=100%,100%,100%,100%,100%

Wall=yes

Wood=yes

 

[metoertest]

Name=Multi-Missile

IsPowered=true

RechargeVoice=00-I154

ChargingVoice=

ImpatientVoice=

SuspendVoice=

RechargeTime=13

Type=MultiMissile

SidebarImage=METRICON

Action=Nuke

WeaponType=metweap

 

[csi2]

Name=Chem Spray Infantry

Category=Soldier

Primary=metweap

Prerequisite=BARRACKS

TiberiumProof=yes

CrushSound=SQUISHY2

Strength=130

Storage=7

Pip=green

Fearless=yes

Armor=none

TechLevel=-1

Sight=4

Speed=3

Owner=GDI

AllowedToStartInMultiplayer=no

Cost=300

Points=5

VoiceSelect=15-I000,15-I006,15-I040,15-I042

VoiceMove=15-I024,15-I044

VoiceAttack=15-I006,15-I046

VoiceFeedback=15-I058,15-I064

VoiceDie=DEDMAN1,DEDMAN2,DEDMAN2,DEDMAN4,DEDMAN5,DEDMAN6

Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}

PhysicalSize=1

MovementZone=Infantry

ThreatPosed=0 ; This value MUST be 0 for all building addons

Image=WEEDGUY

Secondary=meteor

 

i hope you can help! :(

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[METWAR] needs to have normal warhead definitions but that's not the problem.

 

Here's what I do first: Modify the Multi Missile outright. It'll be a lot easier than trying to make a new superweapon which is your problem anyway. Action=Nuke may not work, set that to TibSunBug.

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I tryed tibsunbug (it made it random i think, i didn`t unshroud the whole map) but I want to aim the shower, remember?

and I`m using a diffenrent superweapon because it`s for a new side,

and i temporaraly moved missle silo to my new side, so that`s not a problem. i also tryed changing dropping=yes to dropping=no in MeteorProj, as it wan`t dropping in the missles from the multi missle.

I wonder why this isn`t working because it`s the same as the mm, just diffent looks. maybe slowing metweap down would help (it would make it more plausable)...... :frustrated::hmm:

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Well only thing I see is what was pointed out by fenring, which was the WH for meteorwar. Only other question I have is [metoertest] supposed to be spelled this way for your superweapon?

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it`s spelled that way because it`s a test and what problems with the warhead? :? im using tibed, but i`ll try to add all things in there. :)

you know this might work. finally! an aimable meteor storm! deezire.com, eat your heart out! :lol:

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okay, it`s a step forward, it shoots when a unit is firing it, but not when a superweapon is. and i still need the meteors to look like meteors!

oh, and if you are wondering what happens when you fire the superweapon,it does nothing. click the target area and you get nothing. nada. zip. zero. one big goose egg. :( but at least it works as a normal weapon... :)

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You need to edit the [MultiLauncher] weapon. The game (I believe, could be wrong though) is hardcoded to use MultiLauncher.

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ok i`ll try it out. I guess i`ll made it grossly unbalnced. :evilintent: hahaha!

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