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KenRae

i want MIGS!

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Alright, i've been fooling around with the Tibed prog and decided that i wanted to give the Russians in RA2/Yuri some fastmover airpower = Migs. I copied over an airfield and copied Boris' airstrike Migs over to become a buildable unit attached to the airfield as their 'dock'... seems perfectly fine except: in the game i can't seem to limit the build of the migs to 4 units per airfield... and when they go out to attack always one of them would not land again - it would hover, fly out, return a couple of times and then crash. No matter what i did it never fixed the problem so i deleted them.

 

I would love to put them back in - especially if i could get them to have a secondary missile against air targets also!!

 

Can anyone help me?

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I got my MiGs to work, except that they have unlimited ammo, they cant be box selected on the airfield, and theres no build limit. I just set the locomotor to the Black Eagle, but for some reason the MiGs land on the ground too. And I set the dock to the regular AFC and gave the AFC to the Soviets, but made the Black Eagle and Harrier only buildable with Allied prerequsites.

 

On your crashing problem, my MiGs used to crash, but now the dont. You might have to set some feature of the AFC to have MiGs or something.

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Clone the Black Eagle and give the MiG image. ;) Fastest method.

 

Edit the entries as you must. Prerequisites, cost, voices, etc etc. Also add it to the PadAircraft= list.

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Also, it can not have a secondary weapon for dog fights this way. If the unit wasn't dock/airport bound you could. Much like a balloon hover or jumpjet type unit like seige chopper.

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Clone the Black Eagle and give the MiG image. ;) Fastest method.

 

Edit the entries as you must. Prerequisites, cost, voices, etc etc. Also add it to the PadAircraft= list.

 

:oops: now why didnt I think of that? I've had my MiGs for over a year, and not once did I think of Cloning a Black Eagle and modifying it.

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What, the cloning? I think you have to do it manually for RA2/YR, but yeah it is. Also goota edit String table to get the name displayed right. TS system was easier in my opinion.

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no in tibed u can just click onthe add button below the list of units in the aircraft (if ur cloning an aircraft)

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Only saw that feature for TS, not RA2. Maybe I need to look agains....

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yeh i agree with Ferning.

Why use TibEd? It's faster in the rules file itself.

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But it takes forever to find the stuff. But for new weapons and animations ,then the rules is faster, so your right.

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I use Tibed to edit some rules and then save them to a wordpad file sometimes. Helps out alot when you don't want to edit another unit or creating one from scratch.

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the "find" (control+F) only works so much. If you use it one something, then do something else, then try to find that same something agains, it wont see it. Wierd. And copy and paste is the only saving grace of the thing (in my opinion)

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