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Why don't they keep the bodies on the field?

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if they started letting the remains of the units stay on the field it would totally change the game i mean say you have infantry attacking the base... each unit would have a relationship with the otehr units depending on how much time they spend together and what kinds they are... say you have GIs and Legionares when a GI gets killed all the Legionares stop firing as fast and laugh the same thing when a Legionare dies except the GI's laugh but if a GI dies while barraced a legionare can take back the barracade and use it himself or anyother unti that happens to be near. and like depending on the rank of the unit it could even say stop and puke when seeing a large number of dead bodies or something. or if its a high ranked start to encourage the units near by to fight harder for a period of time effectively increaseing the rank of all nearby units... the higher the rank the longer the effect lasts and say its stackable.

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You need to use more full stops in your rants... Its very hard to read a sentence that just won't die. ;)

 

Reason why they don't have dead bodies on the map? Cause it takes memory to display those dead bodies. And after a few hundred units are killed its going to start to eat into that, and game performance will decrease.

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Hehe... a base built upon a mountain of bodies :twisted:

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Oooh.. your general's head is stuck to the tracks of the tank :twisted:

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I suppose you could hire janitors to clean up the corpses...

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it is a good idea but it would get annoying to, because units throwing up at the site of 10000 dead units could allow the other team just moe them down.

 

also it will be a massve resorse hogg, and that is bad enough as it is, becase of the way windows is going with vista.

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* sorry for the long post - this is actually more for an article.

 

Actually, with todays computers it probably would be possible to keep heaps of bodies and charred tanks etc. around on the playing field. Though, if you look at that from a realism point of view, time is moving much faster than normal (unless it really does take 30 seconds to create a tank and 10 to train a soldier) so bodies would be decomposing and dissapearing etc. etc.

 

As for the levels of interaction between soldiers (friends, laughing etc) the amount of AI that would have to go into that would be massive. You would be talking about separate feelings for each soldier - or each group at least and the affect that has on the group. Possible again but is that what you really want?

 

There was a slashdot article a few weeks ago that pointed out that people like animations and animated characters to a certain point. That point happens when the animation starts becoming too human like - at that point the brain stops processing the pictures as an animation ("awww... cute... oooh... cool stuff") and it starts looking at it as though it was real - and that's where the small quirks start ("he walks slightly funny", "his lips are slightly not talking right" etc. etc.). The same applies to gaming. As soon as things start becoming to realistic you start getting bogged down by the small details which only realy serve to detract from the fun of the game.

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well now that you mention it we dont want a C&C sims do we?, oh s**t now i just gave EA an idea owh god kane i am not worthy

 

click of cyborg rail gun.....

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