samurai snack 0 Posted March 26, 2006 In tibed for Command and conquer RA2-Yuri's revenge how do i make a unit shoot a nuclear explosion as a gun? ive seen it on many maps(usually an air unit has the nuclear weapon) Please i wanna be cheap :lol: :wink: Share this post Link to post
samurai snack 0 Posted March 30, 2006 this is gettin a LITTLE annoying, ive waited like a week and no replys... not even critisism! :? Share this post Link to post
Koen 2 Posted March 30, 2006 I do not know actually. You could try setting the weapon to "NukePayload" but since this is a special superweapon, it might crash the game though... only one way to find out: try it. Share this post Link to post
samurai snack 0 Posted April 2, 2006 I do not know actually. You could try setting the weapon to "NukePayload" but since this is a special superweapon, it might crash the game though... only one way to find out: try it. Thing is, i've tried every weapon that has the word: "nuke" in it's name and besides i want it to be a weapon that is shot not a suicidal weapon. just like what happens right after the nuke hits the ground its like a big yellow circle then BOOM the mushroom explosion! and ive seen it only on air units. sometimes they takes like 30seconds to fire or just rapid nukes firing. Share this post Link to post
Koen 2 Posted April 2, 2006 Well... nuke units tend to be rather suicidal. However, the real nuke's projectile is actually two projectiles (one flying up, one flying down), and this requires special game logic. Airplanes are not affected by nukes, so maybe that's why there are nuke planes working properly? Share this post Link to post
Inferno 22 Posted April 4, 2006 You could try to increase the range :wink: Share this post Link to post
samurai snack 0 Posted April 5, 2006 i wonder what would happen if i made a unit that was invinsible and had nuke payload as a primary weapon? Share this post Link to post
Wildshield 0 Posted April 5, 2006 Just copy what ever the warhead is for the weapon. Then change/add... AnimList=NUKEANIM CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes or Just use the warhead [NUKE] EDIT And to answer your question... if the unit is invisible *as in stealth" it would do two things. 1 explode 2 Fade back in from being cloaked, then explode. Share this post Link to post
samurai snack 0 Posted April 6, 2006 Just copy what ever the warhead is for the weapon. Then change/add... AnimList=NUKEANIM CellSpread=10 PercentAtMax=.02 WallAbsoluteDestroyer=yes or Just use the warhead [NUKE] EDIT And to answer your question... if the unit is invisible *as in stealth" it would do two things. 1 explode 2 Fade back in from being cloaked, then explode. ok i hope this works...geez so much work :roll: Share this post Link to post
samurai snack 0 Posted April 6, 2006 :lol: YES i did it! i didnt make it so the blimp shot a nuke but it suicides and creates a huge triple nuke! thank you Share this post Link to post