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Guest TovarischYuri

problem with Yuris revenge

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Guest TovarischYuri

Hello,

i had copied the NukeSilo in TibEd, because i will have a second building, what shots the nuke Rocket in the Air. I had made a second nuke and now the second nuke needs a second silo. But when i start the game the second silo is gosted. What can I do, that I can see the second Silo?

 

Stinger, you are a great modder!

Respect good man.

 

do swidanja

Tovarsich Yuri

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Guest
Hello,

i had copied the NukeSilo in TibEd, because i will have a second building, what shots the nuke Rocket in the Air. I had made a second nuke and now the second nuke needs a second silo. But when i start the game the second silo is gosted. What can I do, that I can see the second Silo?

 

Stinger, you are a great modder!

Respect good man.

 

do swidanja

Tovarisch Yuri

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Did you give it an image with the Art.ini editing?

You will have to give it the image of the nuke silo.

If you don't know which one that is, go take a look at he original Nuke Silo. ( you'll also see it in the manual editor) (this is about tibed 1.54 right?)

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Guest TovarischYuri

Yes it is TibED 1.54

I will test the thing with art.ini

Thank you for your help

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Oh boy, yet another great feature unattainable with TibEd. Two FULLY INDEPENDANT nuke attacks superweapons is VERY possible and it HAS been done before.

 

The trick is getting the second nuke independant using residual Red Alert tags. There is an unused Action for a second called Nuke_0. This links to the AtomDamage= tag in the [CombatDamage] section.

 

You're not done yet. There's a still a lot more left to go.

 

The next step is coding the structure. This can be very tricky and rather annoying if you're new. Make your structure as normal, cloning the Soviet Nuclear Silo is a pretty good idea here and if you have Yuri's Revenge, you can use Yuri's Rocket Pad as a makeshift silo. Attach your superweapon as normal BUT you cannot use the tags NukeSilo= and ChargeAnimTime= in the rules file. You cannot have the special superweapon animations either. You can simulate those features by using Tesla Coil charge logic in the art file.

 

Next would be coding the art and I haven't gotten that far yet. I'm still working on getting the nukes to be independent.

 

And I know some of you are saying why can't we just clone the Nuke Silo AND the superweapon....

 

Well here's why: The game is hardcoded to only recognize the NukeSilo= tag ONE time; it cannot be used again unless you remove it from the Nuke Silo and slap it some place else. That's for the structure.

 

The superweapon cannot simply be cloned as you cannot use the Action twice. Types can be used as many times as you can make it functionable. That's where Action=Nuke_0 comes into play.

 

The third problem with cloning is the super anims business. If you just clone the silo and the super and you have the new structure and the old in the same game at the same time, the original Nuke Silo will go loopy and start playing the 1 minute super anim over and over again. This is where is the Tesla Coil charge logic comes into play.

 

If I can ever get the second nuke indpendent, I'll write a full tutorial on how to enable the second nuke using the Yuri Rocket Pad as you won't need any big time art coding.

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yeah... i am always here to read your post... FENRING... YOUR MY HERO... just kidding... but your good... thx for the instructions.. now i will try and make 2 independent nuke silo... didn't phyco make like 8 independent nuke silos?

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I don't believe so. You must be thinking of something else.

 

Well, I've almost got my independant nukes finally. I'm still working on it but I'm getting closer. Still have a few bugs to work out. Now if I can only find that Yuri Nuke Silo I got on the Internet.....

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well... someone did... and took a screenshot with them flying... i forgot who...

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They didn't have independant nukes. I think they used the ChargeToDrain logic and fired off a whole lot of them.

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I might have the one DeeZire made showing his two nuke silos. He might've had eight nukes now that I think about it. He didn't have them fully independant though.

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