jonnyknows 0 Posted May 12, 2006 I just need a short answer for a short question. How do you make armory's able to be used multible times?. Share this post Link to post
jonnyknows 0 Posted May 27, 2006 Red alert 2 the only thing use with tibed the armory optionn you put ur units in it they become elite. Share this post Link to post
Koen 2 Posted May 28, 2006 They weren't part of the original game... and can only be enabled by mods. I'm not sure if they are actually implemented right. So I'm moving this to editing discussion, since it's not really a TibEd question. Share this post Link to post
Doctor Destiny 42 Posted May 29, 2006 It works just fine, Koen. All you need to do is add Armory=yes and Ammo=9999 without any pips. The downside is that you cannot use rally points so you have to micromanage. Share this post Link to post
Guest Rabbit Posted May 31, 2006 They weren't part of the original game... and can only be enabled by mods. I'm not sure if they are actually implemented right. So I'm moving this to editing discussion, since it's not really a TibEd question. Congrats on your 1000th post Koen Share this post Link to post
(ha) crazy 0 Posted June 11, 2006 koen where is this ammo selector in tibed? Share this post Link to post
alleylee 0 Posted September 29, 2006 you can have rally points for the armouries but the problem is that you have to make them also have the abilities to build things (ie infantries, tanks). the biggest downside is that it might freeze up sometimes... and sometimes you can have an engineer (which was created) to become elite but you lose the infantry you originally put in it... Share this post Link to post