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Doctor Destiny

Submit Your Strategies...

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... so I can improve the AI.

However, keep in mind limitations:

- The AI cannot use more than 2 transports in one mission.

- The AI cannot have units in the same group perform different functions.

- The AI does not capably use fodder. It will use it but not to the same degree.

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oh come on only 2 transports oh wait do ifv's count? :?

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Tank rush - Lots of tanks.

 

:P

 

Just incase you didn't have it. ;)

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Prism/Apoc rush.

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oh come on only 2 transports oh wait do ifv's count? :?

Note the LIMITATIONS bit. :roll:

And yes, IFVs count.

 

 

When I posted this, I was hoping for something better than a tank rush.

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Early engy rushes?

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how about one amphibian transports filled with snipers, terrorists, or desolators andone with veicles like grizlies, rinos, apocs, prisims :wink:

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And extensive use of sneaking hero's into your base :!:

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Guest Rabbit

Try making the engineers useful. I do that all the time.

 

Another one:

 

This MIGHT work with two IFVs'

 

Get a GI, and a disguised spy (disguised as the enemy, not the GI), and send them into an enemy base. People will kill the IFV's, and waste the GI, but sometimes don't notice the spy, and he can get along and take crap over.

 

 

Oh, and, maybe not rush the spies. If you could make them travel in stop and go movements, so they don't just rush and become more obvious, that might help too.

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