Doctor Destiny 41 Posted May 29, 2006 ... so I can improve the AI. However, keep in mind limitations: - The AI cannot use more than 2 transports in one mission. - The AI cannot have units in the same group perform different functions. - The AI does not capably use fodder. It will use it but not to the same degree. Share this post Link to post
(ha) crazy 0 Posted May 29, 2006 oh come on only 2 transports oh wait do ifv's count? :? Share this post Link to post
Luk3us 63 Posted May 30, 2006 Tank rush - Lots of tanks. Just incase you didn't have it. Share this post Link to post
Doctor Destiny 41 Posted May 30, 2006 oh come on only 2 transports oh wait do ifv's count? :? Note the LIMITATIONS bit. :roll: And yes, IFVs count. When I posted this, I was hoping for something better than a tank rush. Share this post Link to post
(ha) crazy 0 Posted May 30, 2006 how about one amphibian transports filled with snipers, terrorists, or desolators andone with veicles like grizlies, rinos, apocs, prisims :wink: Share this post Link to post
Inferno 22 Posted May 31, 2006 And extensive use of sneaking hero's into your base :!: Share this post Link to post
Guest Rabbit Posted May 31, 2006 Try making the engineers useful. I do that all the time. Another one: This MIGHT work with two IFVs' Get a GI, and a disguised spy (disguised as the enemy, not the GI), and send them into an enemy base. People will kill the IFV's, and waste the GI, but sometimes don't notice the spy, and he can get along and take crap over. Oh, and, maybe not rush the spies. If you could make them travel in stop and go movements, so they don't just rush and become more obvious, that might help too. Share this post Link to post