What the Regaids! 0 Posted September 19, 2006 Ok, so I was trying to mod it so I can drop a bomb somewhere on the map as like a bomb strike. I took the U.S. paradrop ability and went in and changed it to this: AmerParaDropInf=BOOM ;Types of infantry for the planes to drop AmerParaDropNum=1 ;How many of each of those infantry [AmericanParaDropSpecial] UIName=Name:APara Name=American Paratrooper Drop IsPowered=true RechargeVoice=00-I156 ChargingVoice= ImpatientVoice= SuspendVoice= RechargeTime=8 Type=AmerParaDrop Action=AmerParaDrop SidebarImage=BOMBICON ;The new icon I put in to make it look better ShowTimer=yes ;This is because of reason a little below DisableableFromShell=no ; gs this determines which superweapons are turned off by the checkbox AIDefendAgainst=yes And the BOOM infantry that I drop is a copy of a cuban terrorists (that is has modified stats. Eventually I going to make a Bomb looking infantry to replace the terrorists' image too.) that looks like this: ;Tom's HACK BIG BOMB [bOOM] UIName=Name:BOOM Name=BIG BOMB Image=TRST ;Will change to bomb looking shp later ;Image=SPY Category=Soldier Prerequisite=BARRACKS Strength=1 CanPassiveAquire=yes CanRetaliate=yes Primary=NukePayload Armor=flak TechLevel=-1 Sight=14 Speed=60 Owner=Russians,Confederation,Africans,Arabs,YuriCountry,British,French,Germans,A mericans,Alliance RequiredHouses=Americans AllowedToStartInMultiplayer=no Cost=1 Soylent=1 Points=1 Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1} PhysicalSize=1 MovementZone=Infantry ThreatPosed=0 ; This value MUST be 0 for all building addons SpecialThreatValue=1 Trainable=no Explodes=yes DeathWeapon=NukePayload I trying to make the bomb looking infantry blow up on impact. I already tried giving it the boat properties, but all that does is not even let the plane drop the thing. So instead, I made it so he either dies immediately or attack something really fast. Few Problems: 1.) For some strange reason, right after it hits the ground, it starts to explode like the normal nuke, but then all the sudden, when the actuall mushroom cloud is suppose to appear, A WHOLE BUNCH OF nukes just go everywhere (like three nukes on top of each other and some scattered around other places). This is really powerful and makes like a whole base disintegrated which, is REALLY CHEAP (so that's stupid) 2.) The stupid girl says stuff like "Reiforcements Ready" and I kinda want a timer on the bottem of the screen so, with the timer on, it says 'Airborne X.XX'. 3.) I don't know but my friend mentioned that "What if it is killed in the air" and I think he has been killed in the air before but didn't explode until he hit the ground. But that could be just my IMAGINATION. That could be a problem I guess. 4.) Ok problem number one is not what is seems (read second posts for info), so the new problem is it not exploding when it hits the ground. Questions: 1.) Is there a way to keep the American Paradrop and this Parabomb thing? 2.) How do you fix the problems listed above? 3.) Oh, and eventually I want to have a stealth bomber plane drop the bomb instead of the normal cargoplane. Is that possible or is that something that is hard coded and stuff? Ok, well thats it. If you have any advice or input WHAT SO EVER, please reply. AND if you know of where I can find a good bomb looking shp, tell me that too (I would try to make my own shp, but I tried already and I suck at that). Share this post Link to post
Guest Rabbit Posted September 19, 2006 Although I don't know how to fix your problem, for all of you others new to the editing forum, take notes. This is the TRUE way to post a help topic. This guy posts his situation, what he doesn't like, and his question. Share this post Link to post
Wildshield 0 Posted September 19, 2006 Im rusty but a Suicide weapon like the demobomb/terrorist could work out for the infanty unit acting like a bomb with a large attack range. to change the image of the plane. change the image of the [PDPLANE]. Though the bad part about this is both planes for dropping paratroops or bombs are going to look the same. Last I check this was hardcoded. Share this post Link to post
What the Regaids! 0 Posted September 20, 2006 Ok, dude I figured out one problem on my list. The problem with the multiply nukes everywhere when he hits the ground. Well it turns out, that BOOM is really attacking with nuke attacks from long range (ie: useing it's psychic powers to attack things from a distance). I didn't notice this until now because usually it looks like he dies, making the explosion, and not dies from the explosion. HOWEVER, this makes a new problem, not exploding when it hits the ground. And Stinger, I tried changing the image of [PDPLANE] by changing image under [PDPLANE] to the voxel in my RA2 directory, except that their is no image= under [PDPLANE]. So then I added image=STEALTHBOMBER under [PDPLANE] (STEALTHBOMBER is the voxel and HVA in my RA2 folder) and all that did was freeze the game when it was suppose to come out. FINALLY, I changed the image of the [CARGOPLANE] to STEALTHBOMBER because that looks like it is linked to [PDPLANE] but that did nothing noticeable to the plane. So I guess I am trying to say is I don't get what you mean by changing the image of [PDPLANE]. Share this post Link to post
alleylee 0 Posted September 29, 2006 ok... 1) i don't think so... sorry to say but you have to give up one of the paradrops for this... 2) ok... your problems... make them invincible and 1 lifed... they then can't get killed in midair... make their armour special 1, because dogs sometimes even kills the invincible infantries (but not terrordrones).. lol... and for the timer... under the superweapons section i think there is a timer=yes... or something like that... check out other superweapons and find the differences... as for not exploding when it hits the ground... yeah... i had that problem before... i think it has to do with the fact that there is no enemies close enough that it can target to set it off... 3) no idea.. hope that helps Share this post Link to post
Doctor Destiny 41 Posted September 30, 2006 1.) For some strange reason, right after it hits the ground, it starts to explode like the normal nuke, but then all the sudden, when the actuall mushroom cloud is suppose to appear, A WHOLE BUNCH OF nukes just go everywhere (like three nukes on top of each other and some scattered around other places). This is really powerful and makes like a whole base disintegrated which, is REALLY CHEAP (so that's stupid) You need the Primary weapon to be a suicide weapon that fires automatically as it hits. The weapon also needs to fire an invisible animation that does damage so the thing ALWAYS dies, firing its death weapon. 2.) The stupid girl says stuff like "Reiforcements Ready" and I kinda want a timer on the bottem of the screen so, with the timer on, it says 'Airborne X.XX'. ShowTimer=yes on the superweapon. 3.) I don't know but my friend mentioned that "What if it is killed in the air" and I think he has been killed in the air before but didn't explode until he hit the ground. But that could be just my IMAGINATION. That could be a problem I guess. Set LegalTarget=no on the infantry itself to slow that down. However, it should have no adverse side effects. 1.) Is there a way to keep the American Paradrop and this Parabomb thing? Easily. Clone the original paradrop, name it Paradrop2Special, add to the [superweaponTypes] list and change the Action to TibSunBug. 2.) How do you fix the problems listed above? Already answered. 3.) Oh, and eventually I want to have a stealth bomber plane drop the bomb instead of the normal cargoplane. Is that possible or is that something that is hard coded and stuff? Put pdplane.vxl in your expand mix and it will use that image instead of the old one. HOWEVER, the image is hardwired to all paradrops so this will affect everything. Share this post Link to post
Mr. T 0 Posted November 23, 2006 I've been wondering on how to do the same thing for a while, and all you guys reponds don't really make sense. Like how do you make a "Primary weapon to be a suicide weapon that fires automatically as it hits. The weapon also needs to fire an invisible animation that does damage so the thing ALWAYS dies, firing its death weapon." That makes no sense to me whats so ever. Share this post Link to post
Guest Rabbit Posted November 23, 2006 It automatically fires when it touches the ground, and it's a suicide weapon because the explosion kills itself. Share this post Link to post
Mr. T 0 Posted November 23, 2006 It automatically fires when it touches the ground, and it's a suicide weapon because the explosion kills itself. Yea, but I'm asking how to make a weapon that fires as you touch the ground. Since then, I found a site that may just help on this: http://www.cncden.com/forums/showthread.php?p=257370 It is a forum that talks about other stuff, but about half way down is an exactly the information that will help us. The only change is to make the death weapon on this guys parabombs into NUKEPAYLOAD and forget about the other SuicideBomb part and the Super2 warhead. Thanks Fenring for this very helpful bit on doing parabomb. The only thing I haven't found was a parabomb SHP. Share this post Link to post