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C&C 3 Multiplayer Issues

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At the present time many people are reporting problems with C&C 3 multiplayer. Frequent disconnections, occasional crashes and so on. EA are on top of the situation and have made the following announcement on the Official C&C 3 Forums.

 

I just wanted to take a moment to apologize for the teething problems with we're seeing this evening with Multiplayer; we fully acknowledge that we've had a bumpy start with the on-line lobbies. Please be patient as we work through the these issues. I assure you that we are giving them our utmost attention and are working late into the night to find resolution.

 

We're actively tracking and working on the following problems right now:

 

1. Frequent disconnects while you are in the on-line lobbies. We hope that the server deploy this evening will lessen or completely fix this issue, but let's wait and see how that goes.

 

2. Occasional crashes when you switch between auto-match and custom match (and sometimes when you switch between lobbies in custom match). We're pretty sure we understand this one and plan to fix it in a future patch (see below).

 

3. Difficulty in browsing games or joining a game because the game list constantly refreshes and the slider bar jumps to the top of the game list scroll bar. This will also be fixed in the short-term patch that we are busy preparing.

 

4. Sluggish reporting of match results. Many, if not most, match results are falling into a extended processing category that means they are not getting tabulated for two hours. The matches are being registered and correctly handled, however -- just not as quickly as they should be. This will also be fixed in the short-term patch.

 

We're also looking at why some of you are having problems with the patching system. We may contact you individually to get more information in order to help us make a fix.

 

We're looking at posting a new patch within the next day or two to address some of these issues. This is not a promise to post a fix for everything - just a promise to fix as much as we can as quickly as we can.

 

Please hang in there... we're working on the issues and really do appreciate your patience.

 

- Smudge

These things happen all the time. No matter how much testing you do problems can pop up out of out of blue like this once the general gaming public starts playing. With everyones patience, EA will get this solved. Click here for the original thread.

 

Some other temporary solutions, regarding the v1.1 patch, have been posted here, while a permanent fix is being worked on.

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This is just some scalability/first-day issues, nothing to be worried about. In patch 1.2 I'm sure they'll fix most problems.

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As to be expected. Still, a very promising launch, and the Tiberium Saga caries on

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