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Command & Conquer 3 Patch v1.07 Notes

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Patch 1.07 is up next for C&C 3. And to give us an idea of what to expect, the patch notes have been posted on the Official C&C 3 Forums. It should be noted that Patch 1.07 is strictly a balance patch.

 

- Mothership (Speed 15% faster and now takes 8 seconds to deploy onto the signal transmitter after being cast, explosion chain reaction now has a 50% longer delay)

 

- Pitbulls (Health reduced by 15%, mortar upgrade now has a large scatter radius)

 

- Buzzer Hive selling (Sell now only gives 1 buzzer (from 3) when sold)

 

- Harvesters drop off their load more intelligently after finishing a Tib Field.

 

- NOD Harvesters have speed increased to match gathering rate of other faction Harvesters

 

- Defense Structure change (can only be built on construction yard queues) (meant to stop defensive structure crawling and OP)

Click here for some more details posted by APOC. And like all things to do with C&C 3, these proposed changes are sure to be debated.

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I laugh and cry everytime my gdi harvey dumps it's load on the outside of the refinery... it's in the McDonald's waiting bay!

 

-gben

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wait what? nod harvesters intelligent? THIS CHANGES EVERYTHING!!!

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