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Koen

TibEd 2 development thread (part 2)

What is the most important game for TibEd to support next?  

13 members have voted

  1. 1.

    • Universe at War
      1
    • SunAge
      0
    • Command & Conquer 3
      11
    • Supreme Commander
      1
    • Star Wars: Empire at War
      0
    • Star Wars: Empire at War - Forces of Corruption
      0


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Future editors?

 

A lot of new RTS games have been released in 2007. The question is, which one is most important to support? I haven't decided yet. I've also thrown two old games into the list.

 

New releases

 

Two new stable releases: TibEd 1.64 and TibEd 2 beta 4b

 

Open issues list

  • Generals: ObjectCreationList editing is missing

[*]Dune 2000: On Feb 27, 2004 Jorge left a post on TibEd Technical Support forum about unknown bytes for dune2000. Perhaps update TibEd 1.x? (cannot confirm if this will happen!)

Part 1 of this thread can be found here

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C&C 3 is a must, Cant wait for Dune2000 update. :D

 

What would be funny as hell is if you try and make an editor for D&D Dragonshard! :lol:

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TibEd 2 can edit the Generals series of games. Maybe I should clear up the confusion of TibEd 1.x and TibEd 2... Now how would I do that :unsure:

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Hey Koen :]

 

It's been a while :D

 

I used to be on here as BoMbFuNk.Mc i think?

 

I made a 'how to' guide ages ago on either RA2 or tib-sun.

 

Dont think you'll remember me.

 

Anyways the main thing is im back and im waiting to edit me some C&C3 :]

 

Using beta 5e i tried to superpower the mammoth tank, just to see if it would work.

 

Here are some critical error's the Python script came up with:

 

"Critical: Instance UpgradeTemplate:Upgrade_GDIArmoryRailgunTech [e1afe75b:81902614] attempts to inherit from or override non-existing instance UpgradeTemplate:BasePurchasableUpgrade [e1afe75b:046a0120]

Operation result=ASSETBUILDERFAILED"

 

There seems to be a problem editing upgrades?

 

I tried to download an earlier version of tibed2 (beta 4b) and it led me to my current tibed2 (beta 5e)

 

Anyways nice to be back, glad you're doing C&C3 :D hopefully Kane's Wrath will be simular enough!

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You really don't want beta 4x... beta 5+ is just better. Especially for C&C3 the latest version is best ;)

I have found that the "inheritsFrom" attribute requires the base object it inherits from the be included. In other files, this inclusion is handled properly, because the base object is not in the same original file. However, for these UpgradeTemplates, both the UpgradeTemplate you specify and the base object are in the same file, therefore there is no include. Adding the <Includes> code below to the XML will fix it. I'll need to handle this special case in my code as well... I've put it on my list.

<AssetDeclaration
    xmlns="uri:ea.com:eala:asset">
    <Includes>
        <Include
            type="instance"
            source="DATA:GlobalData/Upgrade.xml" />
    </Includes>
    <UpgradeTemplate
        AcquireHint="UpgradePrereq:GDIRailGuns"
        BuildCost="1000"
        BuildTime="90.0s"
        Description="UpgradeDesc:GDIRailGuns"
        DisplayName="UpgradeName:GDIRailGuns"
        IconImage="Button_UpgradeRailGun"
        Type="PLAYER"
        TypeDescription="UpgradeType:GDIRailGuns"
        id="Upgrade_GDIArmoryRailgunTech"
        inheritFrom="BasePurchasableUpgrade" />
</AssetDeclaration>

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TibEd 2 beta 5f fixes the UpgradeTemplate editing bug, amongst other fixes.

 

To get back on the opening post of this topic... Supreme Commander and Empire at War will not get editors. All my efforts are focussed on C&C3. I'm not spreading my efforts over multiple games until that editor is in better shape.

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