Jump to content
Sign in to follow this  
JahSpoR

Cabal and the Forgotten.

Recommended Posts

well ill make a low quality map for CNC 3 with ai viceroids and post a link to it somewhere for you and see how easy it is.

 

I made a redxone mape with the editor and it was just too full of Tiberum fields.

Share this post


Link to post
Visceroids are of a mild annoyance nothing more.

 

The adult ones were so much more nasty, in TS and FS.

 

But it was cool if you used them right.

 

While I was battling my friends on a river map, I made a base across (with many layers of walls), rushed my MANY technitians and weak soldiers across, and made them run through the Tib field next to his base.

 

Of course i destroyed the bridges so they couldnt come back, but those adult viseriods did a number on his base and troops before he could kill them all.

 

It goes to show that even viseroids can be apart of C&C strategy

Share this post


Link to post

Yes. But the strategy kinda dies out when visceroids can't attack buildings.

Share this post


Link to post

An update on the map.

 

WE HAVE VICEROIDS LUKING IN THE TOWN!!!!

 

Problem is the do nothing even though i set them to agressive and hostile to all players

 

F*** GODDAMIT I WORKED SO HARD ON THAT I EVEN INCLUDED AN ELEMENT OF STRATERGY THAT FORCED YOU TO WAIT BEFORE MINING THE TIBERUM.

 

still we can hope right?

 

 

P.S

If you can find a modder and ask him nicley he may make a Tiberum MOnster Mod.

Share this post


Link to post

Ask Koen or 404girl..

If you do, then PM or start a topic in C&C modding.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×