Gben 20 Posted August 24, 2007 I don't have it yet - wrong computer - but other sites are reporting that patch 1.07 is live. this is from pcnc... Boot up your C&C3 Auto-updaters! Patch "Nerf Mothership" 1.07 or Patch "Muzzle pitbull" 1.07 depending on how this affects your latest lame tactics has just been released. It's a pretty hefty download at about 64MB, taking about 10 minutes to get here on my 2mbps connection. And of course, the news you've all been waiting for (if you're a modder), the Mod SDK is now enabled by the 1.07 patch. Here's a more complete list, straight from the horses's mouth: C&C3 Version 1.07 Patch Notes: This patch for Command & Conquer 3 Tiberium Wars enables the Mod SDK, fixes several bugs, and makes some balance changes. Mod SDK: -The Mod SDK installer will only work with the 1.07 patch. The Mod SDK installer is for the user to create customizable maps, units, AI, UI, and much more. Visit commandandconquer.com for more information and to download the Mod SDK. -A custom map launcher screen has been added to launch single player custom maps. This is found under the Skirmish button in the Main Menu. -Replay browser has been converted into a general game browser. There is a tab for launching replays and a tab for launching Mods. Cheats: -Fixes for various cheats have been put into place. Please be advised that players attempting to tamper with the game may cause online matches to automatically desync. Bug Fixes: -Fixed a bug that wouldn't allow GDI projectile shells to track targets properly. -Fixed a bug that caused the Scrin Drone Platform to self-destruct when coming in contact with an enemy upgraded Scrin Annihilator Tripod. -Fixed a bug with decoyed GDI Mammoth Tanks created by the Nod Decoy Army support power that allowed them to crush enemy units. -Fixed a bug where support powers, Scrin Tiberium Vibration Scan and Nod Radar Jamming Missile, deducted twice the amount of credits indicated. -Fixed errors that caused some players to experience unexpected problems due to copy protection. Balance Changes: -Scrin Mothership will now take 8 seconds to deploy over the Scrin Signal Transmitter, where it will be unselectable by user but can be attacked by opponent. Scrin Mothership speed has been increased by 33%. Weapon chain reaction delay increased by 1 sec. -GDI Pitbull health reduced by 20%. Mortar given a scatter radius of 50. Mortar upgrade cost increased to 2000 from 1000. -Scrin Buzzer Hive now leaves 1 Scrin Buzzer instead of 3 when destroyed or sold. -Cranes for all 3 factions can no longer build defensive structures or superweapons. -Harvesters' rate of collecting Tiberium has been made equal across all factions. Harvesters will now unload at the refinery before moving to a new Tiberium field. Something to do when I get home at least!!! -gben Share this post Link to post
Luk3us 63 Posted August 24, 2007 Yeah, apparently there are some bugs surrounding the mothership. Share this post Link to post
PunWisp 0 Posted August 24, 2007 wow they didnt fix alot, well made pitbulls weaker, but then agian stronger too -__- Share this post Link to post
Sonic 296 Posted August 24, 2007 Moved to the news forum: http://forums.cncnz.com/viewtopic.php?t=8520 Share this post Link to post