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Koen

Some stats on the C&C3 Mod SDK

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There are 82 different Asset Types (like GameObject, AmbientStream, etc) and there are 8616 assets in total. These stats are for the SampleMod, so the game itself will have a few less (no Elven unit there).

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Excluding the SampleMod, the stats are these: contains 72 assets types and 8502 assets. Not sure where those 10 Asset Types went... I think they are like AptGeometryData (the updated menu art), which by default is not in the CNC3XML folder.

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There is a sample mod included with the Mod SDK. This contains an elven unit. The numbers above are statistics about the XML files found in the Mod SDK.

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There are 82 different Asset Types (like GameObject, AmbientStream, etc) and there are 8616 assets in total. These stats are for the SampleMod, so the game itself will have a few less (no Elven unit there).

 

Do you know which part of the .xmls is related to selecting the assets? I heard in another thread where I'm having troubles with adjusting cost of units/structures where they become invisible.. an solutions were:

mod_l.xml & also a standard mod variable with graphics up high an still nothing.. (the game reads mod_l.xml when loaded in low settings which i gots)

Then they said I need the assets because the game cant find the imagery.. But I've got the 2 .xml still there in the builtmods/c&c3.xml global/static manifests..

 

sdk is confuzzled me.. :S

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