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15 Minute Kane's Wrath Demo

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Just played a skirmish on the "Extraction point" map.

 

Please EA, hire that guy and let him make maps for KW!

Then im all set and the expansion will be awsome.

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are ion storms really tied to scrin? thats stupid. i thought it was tied to tiberium.

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APOC sends word of a reminder about the Kane's Wrath - Behind Closed Doors video. It was mention in episode 2 of Battlecast Primetime but sort of slipped under the radar. It covers many of new units for both GDI and Nod so check it out.

 

sigh... I was in the middle of this epic post yesterday when I accidently pressed a button and navigated away from here: losing all my text.

 

Bummer.

 

I thought the clips were unneccessarily difficult to find, which is probably why noone watched them, and why APOC had to make the post. There was no obvious "EXTRA" thumnail with ep2, and the archives button only showed Ep1 and Aftermath. When I did discover them, a mere handful of hours before your post, I was glad to see where all this new info was sourced from. And it was definetly worth the effort.

 

I don't mind some of ZH mechanics creeping into KW, but I was dissapointed that more and more air units are being created that don't need to return to base to rearm. I feel like this is an important, and traditional C&C game mechanic they should have protected.

 

This is a game faction dynamic that should have stuck with the aliens, forcing gdi and nod to continue rearming at their base... or here's an idea for a mod/expansion - create the flying tanker that can be brought closer to the battle to refuel/rearm!

 

I feel dissapointed that GDI have a traditional helicopter with a chain gun... which mirrors Nod technology and factional style. GDI aircraft should be about rockets! I like the flying APC concept from ZH, but again, I wish it was an unarmed vehicle. Really they should have just adjusted the orca transport into buildable and controllable unit. They could even beef it's abilities with another ZH ability - the HELIX bomb - dropping from the copter to clear out enemy landing zones. But make it an EMP bomb so it's a defensive weapon like it's unarmed vehicle!!! (ha paint a big red cross on the side and make it obvious!) Protecting GDI infantry is paramount factional ethos style - and so I like the GDI flying APC - I just wish they'd remove the gun.

 

The new Zone Trooper (Raider?) is a female?!? It's kinda weird seeing female grunts in the tiberium universe, normally they're just 'hero' units like umagon and the nod commando. Or even tanya in RA, and Black Lotus in ZH. Is this a first for GDI? Personally I don't see the need. We already have rocket soldiers afterall.

 

I like dedicated anti-air units generally, but I would have preferred them to adjust the pitbull mortars to become dedicated SAM's. Maybe that could be the pitbull upgrade option: Mortars or SAM's? I think the design suits ZH better though, and the quad barrels just don't gel with me. I don't mind the hover technology on this unit.

 

DON'T GET ME STARTED ON THE GDI SHATTERER!

:bang: My dissapproval has been voiced elsewhere. But seeing them rock around like a kite on a windy day.... it really gets my goat!!!

 

I have no issues with awakened, like the Terminator they should be the ultimate killing machines! But how does a cyborg cope with an EMP device???

 

I have no issues with the reckoner (aka ZH battle bus) game mechanic, although the stand-and-fight stle doesn't really suit the run-and-gun of Nod? Maybe the scrin should have got this one, seeing as their early infantry are relatively weak??? I guess for nostalga, they should have made this an underground unit. That would have been acceptable!

 

I have no issues with the nod chemical thrower (whatever it's name is). Tiberium has often been used as a Nod weapon, but maybe this should have been the tool of the cyborgs, considering it's corrisive abilities. Afterall - they're only toasters!

 

I have real issues with the nod artillery though. It's cool that the black hand stealth squads can deploy a beacon for artillery to dial in on... but this should be an ability that can only be utilised by Nod when they capture a GDI Juggernaught. It screams of banality when EA keep adding mirrored units like this.

 

I don't mind Nod getting an artillery unit, but can't they at least make the damage type unique? Like a ZH Inferno cannon but with tiberium anti-infantry munitions... or even a nerfed version of an EMP munition that would allow slow down vehicles, and with enough hits create a true emp effect so that Nod ambush could sweep in an finish off a helpless GDI spearhead??? Is that a tactic more in line with Nod. (Please ignore the fact that Nod originally had the artillery unit in both games!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

 

It's just a shame that in TW, you really don't get an advantage by capturing enemy super units. You don't get the long-range barrage when you capture a juggernaut. You don't get the shields for the tripod (or buzzers). And you can't assimiliate other vehciles to the avatar! And even worse they start at half-strength! There should be an advantage, other than economical, to capturing enemy units. Like some built-in veterancy, or augmented ability by combining two technologies. eg. artillery with ZH firestorm effect.

 

hmmm... well this ended up being epic afterall.

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It's just a shame that in TW, you really don't get an advantage by capturing enemy super units. You don't get the long-range barrage when you capture a juggernaut. You don't get the shields for the tripod (or buzzers). And you can't assimiliate other vehciles to the avatar! And even worse they start at half-strength! There should be an advantage, other than economical, to capturing enemy units. Like some built-in veterancy, or augmented ability by combining two technologies. eg. artillery with ZH firestorm effect.

This is a good point and I agree with you, something should be done about this. :nod:

 

And you forgot the '-gben' :P

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hehe, just wanted to post as well that gbens last paragraph is something i agree with very strongly- Dont know about the other points, though.

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Assimilating other vehicles onto the avatar would be OP. Besides, its not like GDI technology is going to be compatible with that of The Brotherhood, I doubt they use the say bolts, as for the Scrin, well they defiently shouldn't be able to use their technology anyway.

 

As for Shields, again its advanced technology, GDI and Nod shouldn't even be able to "capture" a Tripod, let alone get its shield back up and running. And as for starting at half strength, I mean its lying on the ground AFTER BEING KILLED... :)

 

Besides all that combining technology only really came along with RA2 anyway, in TS and TD you couldn't inter mix technologies. So I say leave it alone, even if it would make sense.

 

As for all the KW stuff.. Meh, I'll wait and see.

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Only a meh from you?

 

I thought that there is at least one person liking EALAs CnC3 :( *sniff* :P

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Assimilating other vehicles onto the avatar would be OP. Besides, its not like GDI technology is going to be compatible with that of The Brotherhood, I doubt they use the say bolts, as for the Scrin, well they defiently shouldn't be able to use their technology anyway.

 

It's a matter of suspension of disbelief, with all SF - but also being consistent with the fiction created. If engineers from all sides can capture the units, and enemy buildings... then there is no logical reason why we can't backwards engineer some new abilities as well. It's an inconsistent argument, that they can do one and not the other.

 

Even if the engineer capture mechanic was not a 'unit' per se, but rather a technology upgrade or even a rank upgrade like the RA2 spy.... well that would make more sense.

 

Of course to me the fact that an Avatar literally rips off it's additional weapon means - it should be feasible to rip off GDI weapons the same way. I mean sure the written instructions are different, but a VCD player from Taiwan and India are still basically the same! Or howabout this way: USA & USSR technology were not incomprehensible to each other during the cold war... which is why they kept trying to steal it right!

 

As for Shields, again its advanced technology, GDI and Nod shouldn't even be able to "capture" a Tripod, let alone get its shield back up and running. And as for starting at half strength, I mean its lying on the ground AFTER BEING KILLED... :)

 

The whole alien technology, again is a game mechanic that you even tilt at or go with it. It can be argued that the deus ex machina tactitus can provide enough insight for both sides to assimilate alien technology allowing engineers to do their macho thing and capture buildings and units, so why add the other technology or at least graft our own with theirs.

 

I do think that the half strength recovered unit is good, I just fuss with half powered unit 'achilles heel' which is built into the recovered unit, and which is why your enemy built in the first place.

 

Besides all that combining technology only really came along with RA2 anyway, in TS and TD you couldn't inter mix technologies. So I say leave it alone, even if it would make sense.

 

As for all the KW stuff.. Meh, I'll wait and see.

 

(Hee hee, I had forgotten about that in RA2. It must be colouring my thoughts, because I loved playing that game.)

 

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.

.

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I really just feel that there is not sufficient reward for capturing an enemy unit, and therefore not sufficient incentive.

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I mean sure the written instructions are different, but a VCD player from Taiwan and India are still basically the same! Or howabout this way:

 

Thats because they were both made in China. :P

 

I think the main reason they restricted the avatars ability was to save time and more over balancing issues. Anyway its rather difficult to steal an enemy's beam cannon, steath tank, bike or flame tank anyway. As they tend to keep running away for some odd reason.

 

The whole alien technology, again is a game mechanic that you even tilt at or go with it. It can be argued that the deus ex machina tactitus can provide enough insight for both sides to assimilate alien technology allowing engineers to do their macho thing and capture buildings and units, so why add the other technology or at least graft our own with theirs.

 

Sure, its feasible in a lab. But again not in the field. I mean they are not going to be training their engineers will knowledge on how to properly use alien technology. Sure Nod engineers could, because they are superior to their GDI counterparts. ;)

 

I really just feel that there is not sufficient reward for capturing an enemy unit, and therefore not sufficient incentive.

 

You get a $3000 unit for $500... $2500 isn't sufficient enough for you? :P

 

Only a meh from you?

 

I'd like to reserve judgement till the time. I don't want to get involved in arguing over units that no one has used. Because they might just over nerf something before anyone knows what its like. Like they did with the Stealth tank and the call for transport ability.

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BWHAHAHA... Luk3us you should know that no-one of any real consequence reads this forum!

 

Banter away!

 

(And *YES* I want more reward for the micromanagement required to capture an enemy unit!!!)

 

((And I was talking about wrenching off your own units, not stealing from the enemy nod units... but hey I would be satisfied with that at least... giving the avatar a melee attack! I wouldn't it be cool to see the avatar heft the mamy over it's head, give it a shake and watch the poor gdi gunners fall out the top turrent... gamely hanging on...))

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(And *YES* I want more reward for the micromanagement required to capture an enemy unit!!!)

 

Sending an engineer to capture a husk is hardly any effort.

 

And Avatars can steal their upgrades from enemy units also. Its just no one ever build avatars.

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Avatars can steal their upgrades from enemy units also. Its just no one ever build avatars.

 

From enemy nod units you mean? I've never tried that/seen that... But that's just stoooopid to allow one type and not the other ie nod v nod but not nod v gdi.

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Avatars can steal their upgrades from enemy units also. Its just no one ever build avatars.

 

From enemy nod units you mean? I've never tried that/seen that... But that's just stoooopid to allow one type and not the other ie nod v nod but not nod v gdi.

 

Yes, and like I said, GDI technology is obviously inferior, so wouldn't be compatible with the Avatar. :nod:

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Gben, just use the mod sdk to change how the units are after you capture them

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Gben, just use the mod sdk to change how the units are after you capture them

 

:shock: Wot!?! Do some work?!?!

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Luk3us you should know that no-one of any real consequence reads this forum!

What do you mean by that? :confused: Should be offended?

 

Back on topic..... I think you guys over-analyze the game to much, digging into specifics and so on. Rather than playing it and trying to have fun or be entertained.

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Luk3us you should know that no-one of any real consequence reads this forum!

What do you mean by that? :confused: Should be offended?

 

;p

 

(I'm refering to APOC and the EA cohorts.)

 

Back on topic..... I think you guys over-analyze the game to much, digging into specifics and so on. Rather than playing it and trying to have fun or be entertained.

 

Ironic from someone who isn't playing the game!

 

The greater irony is that I'm really interested in UAW, but will wait until it's a $50 pricetag, but dispite my misgivings (I may never play GDI again) I'll still preorder KW and play the day it comes out!

 

I'm arguing, well really just debating for intellectual stimulous, on the side of 'greatness'... with more thought, reason, and logic into the pyschology of the factions new game units in new expansions could be great. I'm judging EA on TW->KW... not TS->KW.

 

This franchise can still be great, and I'm just airing my thoughts (when I should be working!!!)

 

:)

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ROFL... UAW, it had such potential, then Sega and Microsoft went and **** all over it... Oh well...

 

I think you guys over-analyze the game to much, digging into specifics and so on. Rather than playing it and trying to have fun or be entertained.

 

Nope that is the wrong attitude I'm sorry... lol. :P

 

You see we must be demanding little bastards with expectations so high that they will never truly be achieved, and even if they were we would never admit it. In this way the gaming industry is forced to be unique and make good decent games. If we stop being annoying little bastards they will just make sub par piles of crap, and hype them like the second coming..... Just like Halo 3. :P Silly console noobs and their silly shooter... :P

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BWHAHAHA... Luk3us you should know that no-one of any real consequence reads this forum!

 

Banter away!

 

(And *YES* I want more reward for the micromanagement required to capture an enemy unit!!!)

 

((And I was talking about wrenching off your own units, not stealing from the enemy nod units... but hey I would be satisfied with that at least... giving the avatar a melee attack! I wouldn't it be cool to see the avatar heft the mamy over it's head, give it a shake and watch the poor gdi gunners fall out the top turrent... gamely hanging on...))

I agree with your last paragraph, but the rest goes to Lukus ;)

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