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XBox 360 C&C 3 Patch Status

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APOC has posted a long and detailed thread about the status of the patch for the Xbox 360 version of Command & Conquer 3 on the Official C&C 3 Forums. To keep things short, apparently its Microsoft's testing and approval phase that's delaying the release of the patch. Here is some of the post.....

 

First off, huge apologies on the lack of updates here. It goes without saying, it was very undeserving and not ideal but the creation and release of this patch for C&C 3 XBOX 360 has been borderline abysmal in the final stages here.

 

I'll give you the update and then give you some background on the process so you understand why it's taken this long. The latest is, as of Oct 2 we had passed our internal QA, CQC, and ECG approvals which are the normal approval routes for any EA patch. CQC and ECG are the final customer quality control stages, they usually take about a week combined. QA and dev time is where the meat of the testing goes on in the creation of a patch. However, Microsoft must also test the patch and sign- off on it. Just like they do for any XBOX 360 game, it's all the same.

 

Microsoft found a very rare crash in the patch where if you load a saved C&C game from an updated 360 on to a non-updated 360, then the game crashes. Yes that's right, I can't think of a situation where a player would do this unless they desperately wanted to continue their game on a friends XBOX 360 because their current one got the red-rings of death and their friends XBOX 360 for some reason wasn't updated. There's no actual Microsoft guideline that references such an error would hold back our patch from final approval, but nonetheless, its being held back at the moment. We are investigating a fix, but at the same time, we're also trying to hammer this out with MSFT so we can put the patch live...any day now.

Click here to read the rest.

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rofl.. I laugh at you console noobs... :P

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Its weird that there are patches for consoles at all.

 

While this patch comes too late, its better late than never.

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But hey, who wanna play an RTS on console anyways?

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the first cnc on the ps was good :P in my opinion.. but then again i didnt have a computer back then XD

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I liked Retaliation on the Playstation, it was much better than what they did for RA and the expansions on PC.

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Retaliation on PS was the only RTS I found worthy to play on console.

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I liked Retaliation on the Playstation, it was much better than what they did for RA and the expansions on PC.

 

Having not played the P/S version... why did you like it better and what was different?

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I liked Retaliation on the Playstation, it was much better than what they did for RA and the expansions on PC.

 

Having not played the P/S version... why did you like it better and what was different?

 

General Carville was in it for starters.

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Well firstly it has a very nicely structured campaign system. You were presented with a large map, and the map was broken up into sectors, in each sector you could choose from 5 or so missions, and each sector had its own FMV that would introduce what you were to do in that sector and such. After all the sectors were completed you then got access to the ants missions.

 

I thought it was much better presented than the RA expansions on PC, which was dull just choosing from a dialog box, with out any pretty FMVs to look at.

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