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Aaron Kaufman

PATCH 1.09 will be OUT TOMORROW

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Hey everyone,

 

Patch 1.09 is coming out tomorrow. We will start the deploy in the morning, and it should be available world-wide by the late afternoon. We will make download mirrors available if you have trouble getting it online or on our official site.

 

The BattleCast Viewer and BattleCast website changes are set to go live on Thursday. You should most be looking forward to the Battlecast website updates as they will grealy improve the performance of the tool and searching for replays, etc. For the free BattleCast viewer, if you already own the game, of course you do not need this, but we strongly encourage you to tell your friends to download it if they want to watch you or anyone else play online. It’s a pretty awesome tool and quite a large file as well.

 

So, Patch 1.09 will be in your hands tomorrow along with all the balance changes and new Map Wrecktropolis as well.

 

Also, on an aside, BattleCast Primetime Episode 3 will debut next week, Tuesday October 30th. We will also have a special Kanes Wrath press release as well.

 

It’s going to be a huge week for Command & Conquer 3, starting now.

 

Thanks for your patience as always,

APOC

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Here's the very latest readme for Patch 1.09....

 

==================================================================

Command & Conquer 3 Tiberium Wars

Version 1.09 Patch Notes - October, 2007

==================================================================

 

This patch for Command & Conquer 3 Tiberium Wars fixes several

bugs, makes balance changes across all three sides, adds a

new four-player multiplayer map, and more.

 

<Bug Fixes>

 

- Fixed an error that sometimes caused players to unexpectedly

type-select multiple unit types at once due to an interface lag

when rapidly switching between unit types during online play.

 

- Structures now lose Ground Control radius as soon as they are

destroyed. Previously they continued providing Ground Control for

several seconds while their husks remained onscreen.

 

- Fixed an error that caused some infantry units to continue

approaching their targets while firing, rather than firing

while standing at their maximum range.

 

- Fixed an error that caused upgraded Power Plants and Reactors to

continue providing power for several seconds after being destroyed.

 

- Fixed an error that allowed players to detect enemy structures

through the shroud by using the Set Rally Point marker.

 

- Fixed an error that caused computer-controlled players with the

"Turtle" personality to not build base defenses as expected.

 

- Nod Avatar's flamethrower upgrade now correctly shows a

garrison-clearing effect.

 

 

<Multiplayer Maps>

 

/New Map: Wrecktropolis/

The ongoing conflict between the forces of GDI, the Brotherhood

of Nod, and the Scrin have taken a tremendous toll on the world,

as evidenced by countless ruined husks of cities. Wrecktropolis

is one such example. This is a four-player map available for

unranked matches.

 

/Rebalanced Map: Barstow Badlands/

This map is now slightly larger: There is more buildable area

near players' starting bases, and the chokepoints are not as

narrow. Garrisonable structures should now be symmetrical for

both players.

 

/Rebalanced Map: Tournament Tower/

This map no longer has a third-tier elevation level in the center

of the map, which frees up this area for battle. Expansion

Tiberium fields switched from blue to green. Various objects

throughout the map have been removed to free up room for base

building and combat.

 

/Rebalanced Map: Pipeline Problems/

This map no longer has pipelines near the northern starting

position, to mirror the layout of the southern starting position.

 

/Rebalanced Map: Tiberium Gardens III (Kane Edition)/

This Kane Edition map no longer has Tiberium fields along the

narrow ridges. New expansion fields have been added to the far

side of each basin containing a player position.

 

 

<Balance Changes>

 

The following balance changes are intended to make resource-

gathering more strategic and artillery units more viable, while

also further tuning the combat forces to ensure even balance

across all three factions in any combination.

 

 

/General Balance Changes/

 

- Harvesters: Carrying capacity reduced by 42% to 1400 credits of

green crystals and 2800 credits of blue crystals. Gathering cycle

sped up by 8 seconds. Overall rate of income reduced by

approximately 35%.

 

- GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time

increased by 40% to 3500/35, health and speed normalized.

 

- Outposts: Health increased by 5%. This prevents them from being

destroyed by one use of the Nod Shadow Team's Explosive Charges.

 

 

/GDI Balance Changes/

 

- Grenadier Squad: Range increased by 20%.

 

- Commando: Suppression time reduced by 70%. This means the

Commando can use his C4 Charges to demolish multiple structures

more quickly.

 

- Juggernaut: Range increased by 25%.

 

- Mammoth Tank: Turret turn rate reduced by 66%. This makes the

vehicle slightly less effective at quickly changing targets.

 

- Sonic Emitter: Attack power reduced by 25%. This means the

Sonic Emitter can no longer one-shot-kill certain vehicles.

 

 

/Brotherhood of Nod Balance Changes/

 

- Crane: Health increased by 50%, normalizing its health with

that of the GDI Crane and Scrin Foundry.

 

- Fanatics: Cost/Build time reduced by 13% to 700/7.

 

- Commando: Suppression time reduced by 70%. This means the

Commando can use her C4 Charges to demolish multiple structures

more quickly.

 

- Attack Bike: Range increased by 16%.

 

- Stealth Tank: Attack power increased by 66%.

 

- Beam Cannon: Range increased by 25%. This does not affect the

Avatar's extra weapon gained from commandeering a Beam Cannon.

 

- Avatar: Health increased by 25%. Pre-attack delay reduced by

33%. Main weapon's attack power increased by 25%.

 

- Confessor: Upgrade no longer provides a rate-of-fire bonus to

affected infantry squads.

 

- Tiberium Infusion: Upgrade bonus to infantry squads' health

reduced by 60%.

 

- Catalyst Missile: Support Power cost increased by 33% to 2000.

 

- Tiberium Vapor Bomb: Support Power cooldown time increased by

25% to 300. Attack power increased by 140%.

 

 

/Scrin Balance Changes/

 

- Disintegrators: When crushed by enemy vehicles, attack power of

explosive revenge attack increased by 30%.

 

- Seeker: Health reduced by 13%.

 

- Devastator Warship: Range increased by 20%. Rate of fire

reduced by 200%. Attack power increased by 100%. Scatter radius

reduced.

 

- The Swarm: Support Power can no longer be used directly on top

of infantry and vehicles. Cooldown time increased by 66% to 150.

Now spawns 5 Buzzers instead of 7.

 

- Phase Field: Support Power no longer affects infantry. Cooldown

time reduced by 50% to 180.

 

 

<Other Changes>

 

- Tuning to Classic Command & Conquer (Left-Click Orders)

mouse interface: Bridges are no longer selected in favor of

issuing move orders. Players can now issue orders on the Radar.

 

- There is a new Fast-Forward button onscreen while watching

Replays or BattleCasts.

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We will also have a special Kanes Wrath press release as well.

 

Any chance it might be the cast details for the expansion?

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