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Guest MachineDoctor

Zero Hour and Generals Map Compatability

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Guest MachineDoctor

Has anyone tried to use a skirmish map that was created for Generals with Zero Hour?

 

I'm curious as to whether they are directly compatible OR if you have to load the map into the new WorldBuilder and resave it.

 

TIA

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Guest aznkid278
Has anyone tried to use a skirmish map that was created for Generals with Zero Hour?

 

I'm curious as to whether they are directly compatible OR if you have to load the map into the new WorldBuilder and resave it.

 

TIA

HEll NO IT DOESN'T WORK :rofl::)

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Guest MachineDoctor
Has anyone tried to use a skirmish map that was created for Generals with Zero Hour?

 

I'm curious as to whether they are directly compatible OR if you have to load the map into the new WorldBuilder and resave it.

 

TIA

HEll NO IT DOESN'T WORK :rofl::)

 

I take it you've tried???

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Page 38 of the Zero Hour manual basically says...

Maps created with the World Builder included with Zero Hour can not be used in C&C Generals. However, maps made in C&C Generals can be imported into the World Builder for Zero Hour.

So you can't use your older Generals maps in Zero Hour, they need to converted first.

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Guest KingK214

I converted all but one map with the new WB and they seem to work fine. Plus you can add the new buildings and units into the map as well. 8)

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Guest Dragonne{TRIAD}

The conversion is pretty easy. Some things aren't in ZH (like objects or textures) that were in Gen, but it's not that big of a deal.

 

Has anyone noticed that the ZB World Builder is a lot buggier than the original??

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I think the Zerohour world builder is a lot smoother for me any how and some of the new icon's on the tool bar make it so much easier i just finished a map for Zerohour when i got the game on wedensday its called Hammer&Sickle Snow u guys shuld be able to get it on this site if it has been accepted by the moderators :? its worth a try i put a lot of effort into it and i hope u guys think its good to cus i liek this site so much i want it only to be availible for download here! on cncnz.com :wink:

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Hammer and Sickle map hmmmmmmmmmmm sounds familiar isnt there a RA 2 map call that... except it aint snow... :?: :?:

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Oh cool! hopefuly when i get all my coursework out of the way i can make more ZeroHour maps only to be seen at cncnz.com!

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I think i might boot up wb now and see if its better. does anyone no how to stop it autosaving, thats what crashes mine, when there are three files in my data, it crashes so i have to delete them every so often. thank to sonic for findin that for me. :thumbsup:

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Oh cool! hopefuly when i get all my coursework out of the way i can make more ZeroHour maps only to be seen at cncnz.com!

Sorry Osey I had to take the map down because of this e-mail I got about it.

 

the 'new' map isn't Zero Hour compatible, the

new skirmish players are missing (at least 8 of 9).

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I am truely so sorry sonic and to any 1 who downloaded the map not being able to use the new Zerohour generals! i however have ow fixed this in the new v1.1 and tested everything worked ok i have uploaded the new version to the site it is compatable with zerohour and all zerohour features are available on the map

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Ok cool, I'll put the fixed map back online ASAP.

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Guest dwaynek

so how would i import a generals map to make it zero hour compatible? i tried dumping the folders into the zero hour data folder and some maps show up and some don't... how do i fix this?

 

also, i see a Missing in front of my custom maps. why is this?

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Guest Disposable Hero
so how would i import a generals map to make it zero hour compatible? i tried dumping the folders into the zero hour data folder and some maps show up and some don't... how do i fix this?

Just open an old map in WBZH and choose File :arrow: Save As. It will then be saved in your personal ZHMaps folder

 

also, i see a Missing in front of my custom maps. why is this?

Clear the "Map Name" field in the "Map Settings" Window (Open from Edit :arrow: Edit Map Settings...)

 

GoodLuck

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Guest dwaynek
so how would i import a generals map to make it zero hour compatible? i tried dumping the folders into the zero hour data folder and some maps show up and some don't... how do i fix this?

Just open an old map in WBZH and choose File :arrow: Save As. It will then be saved in your personal ZHMaps folder

 

also, i see a Missing in front of my custom maps. why is this?

Clear the "Map Name" field in the "Map Settings" Window (Open from Edit :arrow: Edit Map Settings...)

 

GoodLuck

 

thanks... got it to work. now I'm trying to figure out how to edit the skirmish AI... i noticed a skirmish.scb in the Data/Scripts folder but when i import it, it comes out all scrambled. the China AI goes into the GLA player, etc... know how to fix this? or know of any sites which have complete AI scripts?

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yeh I wud have thought he would have made it by now

 

few tweaks wudbe all it needs right?

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few tweaks wudbe all it needs right?

I said that as a guess :wink:. Someone with some scripting knowledge can give a better answer.

 

dwaynek, you could just make your Zero Hour map and use the default ZH AI, its much improved from Generals.

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Guest dwaynek

Sonic, yes, the ZH AI is better but I've made some custom maps with lots of resources and as a result, the human players are better equipped to defend themselves and the current AI only sends small attack teams. i want to change this to send larger attack waves.

 

i could do this with the regular Generals AI because the AI data was stored in the Data/Scripts folder and all i needed to do was import this.

 

unfortunately in ZH, when i did the same thing, it came in all messed up (China AI went into the GLA player, GLA into USA etc) and some scripts actually turned up invisible (they were active but didn't show up in Worldbuilder)... so that has frustrated me.

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Guest Dragonne{TRIAD}

Too add the default ZH AI, all you have to do is load up the map in worldbuilder, click EDIT, click EDIT PLAYER LIST, click ADD SKIRMISH PLAYERS at the bottom, click OK. Save the map, and fire it up. :D

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Guest dwaynek
Too add the default ZH AI, all you have to do is load up the map in worldbuilder, click EDIT, click EDIT PLAYER LIST, click ADD SKIRMISH PLAYERS at the bottom, click OK. Save the map, and fire it up. :D

 

thanks Dragonne, i know how to add the default AI but i want to edit the default AI...

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Guest Disposable Hero
thanks... got it to work. now I'm trying to figure out how to edit the skirmish AI... i noticed a skirmish.scb in the Data/Scripts folder but when i import it, it comes out all scrambled. the China AI goes into the GLA player, etc... know how to fix this? or know of any sites which have complete AI scripts?

Yep I noticed that to...don't know why..maybe it's to prevent us from making minor changes and release it as our script? who knows..Maybe I'll know a way around..... :?

 

 

thanks Dragonne, i know how to add the default AI but i want to edit the default AI...

Editing is real a pain in the a*!

I started on my own AI with Generals. The problem is (I think not really sure) once you've created one script (doesn't matter for which player) the AI won't use the standard AI anymore. THis means you have to create scripts for anything :cry: for ALL players

 

Another problems with ZH is the fact that you now have :!: twelve :!: armies instead of 3 in Generals.

This is also the problem you'll encouter when you import RVMECH's AHAI cause it's designed for Generals. It will give AI to the standard Sides only not the Generals. And it will not use any of the new types of units and structures...so for the moment it's better to use the standard AI

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