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Everything posted by Sonic
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So it looks like Command & Conquer Generals 2 will be the next Command & Conquer game. EA has officially announced the future of C&C today, and you can see all the game details in the Generals 2 section of the Official C&C site. You can also see a teaser and a couple screen shots. Click here to see more. Once this news becomes official, a follow up news update will be posted, but I think it's safe to say Command & Conquer Generals 2 is what everyone was waiting for based on all the rumours. Thanks to Alex06 for the news tip.
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- Generals 2
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Tiberian Sun Confidential Top Secret Tiberian Sun Dossier Uncovered
Sonic posted a topic in Command & Conquer News
We have something special sent to us from an anonymous source. This is a confidential and top secret Tiberian Sun, second Tiberium War era dossier. It describes the operations of a double agent surrounding the events that took place during the second Tiberium War. Confidential Top Secret Tiberian Sun Dossier (5.87 MB | PDF) Where this document comes from is not important. How we have it, we will not say. How official is it? Well you decide. Read it, share it and give us your feedback about it. -
How Command & Conquer Died: The Complete Story
Sonic posted a topic in Command & Conquer: General Discussion
More video content. 2 and half hours of it. The complete 4K documentary spanning 30 years about the rise and fall of the Command & Conquer series. Explore the origin of Westwood Studios in Las Vegas and the creative processes behind the real-time strategy genre. nelvox examines how developers shaped the iconic Command & Conquer experience, from its early design challenges and unique military inspirations to the intense industry rivalries that defined its rise and evolution. -
This is why I decided not to return last year, or was it back in 2024? Damn, time flies these days. The old community ways are over, the traditional fan site concept has long since been killed off. So yeah I did entertain the idea of coming back but its all changed to much, and so have I really. With that said I'm still proud and pleased to see what I created almost 3 decades ago still going. Well done to @Plok, the current team and all past CNCNZ.com staff
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CNCNZ.com Presents: Louis Castle CommandCom Presentation - History of C&C
Sonic posted a topic in Command & Conquer News
Here is a real special treat for all C&C fans. This is only presentation from CommandCom that we are allowed to show you. Relive the history of the Command & Conquer franchise with one the original creators, Louis Castle. All of the games beginning with the classic Command & Conquer, the Red Alert series and Generals are all covered. Louis even recalls funny and interesting facts from the years at Westwood and more. The video is in 3 parts, you can watch part 1 below. If its not already selected, choose 480p from the video controls for best playback. For part 2 and part 3 you can watch them on the CNCNZ.com YouTube Channel or in this thread in our Command & Conquer 4: Tiberian Twilight forum. Don't miss these special videos! -
Generals 2 The Real Story Behind Command & Conquer Generals 2
Sonic posted a topic in Command & Conquer: General Discussion
Just thought I'd share this. Rolling back in time, this lengthy retrospective video covers the announcement of Generals 2, the change to C&C Free to Play model and then its bitter cancellation. Even I appear in this video, but just briefly. This video was posted about an month ago. I watched it last night. A nice trip down memory lane. Zade is a fellow Kiwi and YouTuber, some great content on his channel https://www.youtube.com/@Zade_95 -
With age comes wisdom old friend
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Greetings All, So whats new? Its been many years since I've been here or looked at the community. I'm a different person these days compared to when I left some 6 odd years ago. Trying to find my way around again. Who is still here?
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Pushing closer to the big "30"
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Command & Conquer C&C News: Update for TUC, Steam release of TA, source codes and archived videos
Sonic replied to Plok's topic in Command & Conquer News
I enjoyed watching the archive video. Renegade 2..... opportunity lost there, oh well. -
Time for new Desktop/Avatar/Sig thread I think. The other one was starting to stink. I'll start things off for November, reverted back to my old desktop after getting annoyed with that WindowBlinds theme. The pic below will also give you some hints at what I'm currently working on regarding the site as well 8)
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Its great to see something I created many years ago still here. Back in June 2017 when I felt it was time to shut things down I never thought about what the place meant to others. Back then I was a different person. 2017 was a hard and stressful year, one I never want to relive. But it was time to step away. Looking back, I'm please to see CNCNZ.com still here. A few months ago Plok and I discussed the idea of me returning. But I decided not to as the community is not what it was in the old days. Plus I don't have the time and resources to commit like I use to. The site is not a hive of activity these day but it's in good hands The legacy lives on!
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Frank Klepacki: Behind the Music of Command & Conquer
Sonic posted a topic in Command & Conquer News
Long time Command & Conquer music composer, Frank Klepacki, has posted an article on his Facebook page that looks back at the origins of the soundtrack from the original Command & Conquer all they way back in 1995. This is some interesting reading. If you need more Frank Klepacki music to add to your collection, why not purchase a copy of Frank's most recent solo album, Infiltrator. We posted a review of Infiltrator back in April. -
So I'm very late to this topic. Been away from the community for many years now. But extremely saddened by this news of Zee's passing. Gone way to young.
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The Command & Conquer 3: Tiberium Wars Mod SDK is available for download now from the link below. http://files.ea.com/downloads/eagames/cc/tiberium/ModSDK/CnC3ModSDK_v5.exe
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EA Let the Speculation Begin - New Command & Conquer in Early Development?
Sonic posted a topic in Command & Conquer News
We're not jumping to conclusions here, but perhaps this is a clue that a new Command & Conquer game or project in the early stages of development within EA. A recent job listing post has added some fuel to the fire of speculation. EA Mobile is currently looking innovate on one of their most beloved IPs, and in the process they are looking for an exceptionally skilled and enthusiastic Combat Designer. And a little insider news tip, this new position will be working directly with Jim Vessella, who was part of the previous Command & Conquer development team back in the EALA days. So its all just speculation and guess work right now, but you never know. You can read the full job listing post right here. Thanks to Cypher for the news. -
This Renegade WOL to XWIS Transition FAQ is a repost from the RenegadeWiki site: http://www.renegadewiki.com/index.php?titl..._Transition_FAQ
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Another official game FAQ for Command & Conquer: Tiberium Alliances from http://forum.alliances.commandandconquer.com/showthread.php?tid=3163 Resources and Buildings Q: How do I get resources? A: You can get resources by building structures that generate resources, by doing battle, by completing missions, or by using supply packages. To get tiberium, build a harvester on a tiberium field (green). To get crystals, build a harvester on a crystal field (blue). To get power, build a power plant. To get credits, build a refinery. There is no building to generate research points. Q: Which resources are available through combat? A: You can obtain tiberium, crystals, credits and research points through combat. Power cannot be obtained through combat directly. (You could get a supply package containing power through combat, see below). The amount of resources you get through combat are scaled with the base level, destroying more difficult outposts, camps and bases awards more resources. Q: Which resources are available using supply packages? A: There are supply packages for tiberium, for crystal, for power and for credits. You can activate any package using the specified number of supply points (which regenerate over time). The resources are added to your currently selected base (except credits, which are shared across bases, see below). You can also click the "+" button adjacent to a resource as a shortcut to activate a supply package in your current base. Research points are not available through supply packages. Q: How do I get Research points? A: Research Points are gained through attacking Forgotten Camps/Outposts and Bases. The higher the enemy´s level, the higher the gain. Q: Are resources shared between bases? A: Tiberium and crystal are not shared between bases, but can be transferred between bases (at the cost of credits). Power is not shared between bases, and cannot be transferred. Credits and research are shared between bases, and can be used anywhere. Q: How do I get supply packages? A: Some Forgotten camps, outposts or bases contain a supply crate. You will receive the supply package by destroying the building marked with the supply crate icon in the base. The type of package you receive is random. Additionally, you can receive supply crates through missions, or by visiting the shop. To see the packages currently in your possession, use the "Inventory" button on the top menu bar. Q: How can I use resources? A: You can use tiberium to build structures in your base, as well as some defensive structures. You can use crystal to build units (both offensive and defensive). Power is required level up buildings and units. Credits can be used to transfer resources between bases, as well as unlock units and structures in conjunction with research points. Q: What is a production bonus? A: Some structures in your base can generate periodic batches of extra resources if they are placed adjacent to other buildings; these are called a production bonus. Q: How do I get a production bonus? A: To get a production bonus on a harvester, build an adjacent silo. To get a production bonus on a power plant, build an adjacent accumulator. To get a production bonus on a refinery, build an adjacent power plant. Q: When do I get a production bonus? A: If you have a building that qualifies for a production bonus (see above), that building will periodically generate a bonus package. The bonus amount depends on the level of the production building. The length of the period depends on the number and level of the adjacent support buildings. When a bonus package is available, you can see its yellow icon in your base. Simply clicking on the package collects the resources, which will be immediately added to your balance. Q: What if I don't pick up bonus package A: Every production building can generate up to two bonus packages. When two packages are ready, the building will stop producing bonus packages until you collect them. Q: What is a production speed boost? A: A production speed boost allows some production buildings to generate resources faster. This is separate from the bonus production system. Q: How do I get a production speed boost? A: You get a 25% speed boost for every crystal field adjacent to a power plant. You get a 25% speed boost for every tiberium field adjacent to a refinery. The maximum speed boost is 100% (thus, 4 fields). The field does not need to have a harvester on it to receive the production speed boost (but that is still allowed) Account Q: I’ve forgotten my password, how do I change it A: All the EA sites use the same login details, if you try using different details on different EA sites then conflicts can occur, the best way to change the password is to go to the central EA site at http://profile.ea.com and change it there. There should be a forgotten password link on the page if you have forgotten your old password that will allow you to specify your email address to be able to set up a new one. You should then be able to login to any EA site with the email and password you have set up there. Occasionally it may not update for all the individual sites immediately in which case you should change the password on the individual site to match the one that you have set up at http://profile.ea.com Billing Q: How to purchase Funds A: You may purchase EA Play4Free funds to increase game progress through the Play4Fee Fund Store. The Store is accessible through the Play4Free Navigation bar on top of the Official Tiberium Alliances Homepage, or by clicking the “Add Funds” button located in the left Sidebar to get forwarded to the EA Play4Free Fund Shop. Miscellaneous Q: How to report a Bug in Tiberium Alliances A: All bug reports should be reported through the Official Tiberium Alliance Bug Report Forums. Before reporting a bug, please take a few moments to search through the forums to see if your issue has already been reported. The bug report-forums can be found here: Q: How to report another Player for bad language A: You’re able to report other Players in the game for bad behavior and bad language by opening the User Profile of the specific User select the General Tab and click the “Report player” button. A new Window is showing up with several report options and a customizable text window for more detailed information about the threat. Q: Which Browsers are supported? A: Command and Conquer Tiberium Alliances officially supports: Firefox 4.0+, Internet Explorer 9+ and Google Chrome. Other browsers may work as well, but for a best as possible game experience we recommend to use one of the supported browsers listed above. Q: I am facing low frames and connection issues while playing Tiberium Alliances. A: When facing performance issues while using one of the supported browsers, make sure your graphic card drivers are up to date. You will find further animation and effect settings in the game options to adjust video settings and performance. Q: How to activate WebGL? Open the Game options located in the lower right corner of your browser while in the game. Scroll down on the first Tab “Audio/Video and mark the checkbox at: Use WebGL. Please note, WebGL hardware acceleration is still in an experimental mode and not fully supported by every browser. Q: Which Browser does Support Tiberium Alliances support? A: The game is fully supported by Firefox 4+ and Internet Explorer 9+. Google Chrome is not fully supported yet but it is being worked on. Q: How to redeem a Fund Coupon A: Click on "Add Funds" in the In-game Menu and select the "Fund Coupon" Option. You will be prompted to type in the Code you got on the Coupon Q: How to contact Customer Support ? A: C&C TA does not have its own Support yet. You can contact the Lord of Ultima Support instead which is able to help you with Billing Issues. http://www.lordofultima.com/en/help/inquire Q: Can i play on beta servers after beta? A: The beta servers won´t be wiped after the beta, so it is possible to play on them. Q: Friendship request´s don't work? A: This feature is currently in development and will be implemented soon Q: Will a chat be integrated? A: The Dev-Team is currently working on a chat-feature but there is currently no ETA. Q: How do I get more Command Points? A: There are three ways to get command points : Waiting you get 10 points per hour You can find crates with 12cp. You can pay with funds: 249 funds + 10 Supply Points = 12 Command Points Q: How I do plunder resources? A: After defeating an opponent, you will gain all resources stored in the enemy´s base, be it in PvE or PvP. Q: How can I reach the 2.000.000 RP for the MCV? It is too high! A: The RP´s you earn increase exponentially with a higher level camp/ outpost. Example : From a lvl 8 outpost u get more research points like a lvl 5 outpost. You can after 10 days a second base. Q: Where can I find a forgotten base? A: One of the mission calls "Beat a forgotten base". There are three different types: Camps Outposts Bases Forgotten bases are well defended and hard to destroy. You can find them in the middle of the map. Q: Where is the log out button? A: At the moment, you only need to close your browser/tab to exit the game. Q: Is there a holiday period in the game? A: No. But other players can attack your base just once till your next log-in. Q: What happens when I have been attacked? Is everything lost ? A: You lose tiberium, crystals and energy. Credits, crates and Research Points are saved. After your base is destroyed, you have to relocate it and repair the buildings to start resource production again. Q: Can I play Tiberian alliances on smartphones? A: A mobile version is under development but currently there is no ETA. Q: Can I send my resources to other players? A: This is not intended. Q: Can I join more than one alliance? A: It is not possible to join more than one alliance.
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As of this post I'm temporarily stepping down as the lead admin and webmaster of CNCNZ.com. This will be for an undetermined amount of time. There are things in real life that I have sort out and that means I can't devote any time to the site. After spending a lot of time rebuilding the forums and main site in recent months, the tank is empty. Motivation to continue is low. So I'm stepping away for awhile. CNCNZ.com will continue, it will not close down. I'm officially handing the reigns over @Nmenth and @Plokite_Wolf. So they will be in charge from today. I will still be checking in on the site and forums but I doubt I'll post or do anything. So this is not goodbye, just goodbye for now.
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Greetings all.... I decided to log in here after 2 years away and see whats happening. I see nothing has really changed. I have changed though. I'm moving on in my life. I'm now engaged to a great girl. Saving to buy a house and enjoy life. Some travelling coming up to. I still enjoy gaming but nothing C&C takes my interest anymore. Anyway. Just a quick post to say hi. I might pop up every now and then.
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Gren has uploaded his latest Red Alert 3 map. Its a near perfect remake of Riverside Rumble for Tiberium Wars. Here's the details. Riverside Rumble Redux Red Alert 3 Skirmish map created from the original C&C 3 Tiberium Wars map. The map has been made into a 4 player version with lots of assets and mining opportunities. Naval construction is disabled so its an all-out Air & Land conflict. The map is most enjoyable as a 2v2 with players to the North of the river teaming up against the players to the South. Riverside Rumble Redux (580 KB) And if you need more maps for Red Alert 3 and even Uprising check out these downloads. Uprising Maps for Red Alert 3 Map Pack This is a map pack that contains four maps from Red Alert 3: Uprising that can be used with Red Alert 3. Twisted Terrace, Killington Cove, Honor Bound, Trench Warfare. Red Alert 3 Maps for Uprising Map Pack This map pack contains all the maps from Red Alert 3 that are not available in Red Alert 3: Uprising.
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Download the Command & Conquer 4 Worldbuilder
Sonic posted a topic in Tiberian Twilight Maps & Modding
The Command & Conquer 4 Worldbuilder is available for download now from either of the links below. http://www.gamershell.com/download_57704.shtml http://www.mediafire.com/download/1aza7zdqtgjzj26/CnC4WorldBuilder.rar -
Getting Minimaps working with C&C 3 Worldbuilder
Sonic posted a topic in Tiberium Wars / Kane's Wrath Maps & Modding
Credit to Wildcrash from the Official C&C 3 Forums for posting a guide to getting minimaps working correctly with C&C 3 and the C&C 3 Worldbuilder. -
The First Decade: Unofficial Patch 1.03 Released
Sonic posted a topic in The Ultimate Collection / The First Decade
NOTE: This topic has been recovered from the now closed official C&C Forums and reposted here on CNCNZ.com This patch is a MUST-HAVE for any C&C: The First Decade Owner! You can get it here @nathancnc, with the help of other community members, has created an EPIC Patch 1.03 for The First Decade. This patch fixes many different bugs and adds a number of fixes to the game. Online play has been added to all of the classic titles such as Tiberian Dawn and Red Alert! You also no longer need the disc in the drive to play any of the games! This patch includes EA’s official Patch 1.01 and Patch 1.02. If you already have these installed, the patch will recognize it, and only add the necessary Patch 1.03 changes. This patch is unofficial, we cannot help with any specific Patch 1.03 issues, you are download this at your own risk. However, the patch has been used by hundreds of C&C community members, each reporting no errors with any Patch 1.03 specific changes. Thus, we felt the need to promote this at CommandandConquer.com! Stand-out fixes include updating Red Alert to version 3.03, cleaned up video files to free up nearly a gig of hard drive space, and the integration of extra official Westwood maps from downloadable map packs. Online/LAN has also been fixed for Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2, and Yuri’s Revenge. Manuals for all the games have been added with the patch, as well as registry entry fixes. This is just the beginning of all the additions the patch brings to the table! To check out the full change list and download the patch, check out NathanCNC’s Unofficial Patch 1.03 website! You can also donate to him to help his efforts with the patch. His website contains full details on how to install the patch as well: http://www.cncnz.com/hosted-projects/command-patch/ This patch is a MUST-HAVE for any C&C: The First Decade Owner! http://www.cncnz.com/hosted-projects/command-patch/ -
Its taken longer than it should have, but the main site is now updated to match the new look colours introduced during the forum upgrade at the end of March. The next job is to get the news posts displaying again. Plus fix some minor colour errors around the site.
