KevinLancaster
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Everything posted by KevinLancaster
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Malwarebytes is detecting XCC Mixer as a "Trojan.Agent". I want to make sure that this is a false positive that everyone else is getting and not that I somehow got an infected version of it.
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Malwarebytes False Positive on XCC Mixer
KevinLancaster replied to KevinLancaster's topic in Tech Discussion & Support
When did they release the update? I haven't kept up. -
Malwarebytes False Positive on XCC Mixer
KevinLancaster replied to KevinLancaster's topic in Tech Discussion & Support
No Chimas, I installed it in the regular location. Malwarebytes is specifically detecting XCC Mixer.exe as a trojan and not any of the other files. It also detects the XCC Utilities installer as a trojan probably because it contains it. -
Renegade X - Release Date Revealed
KevinLancaster replied to Alex06's topic in Command & Conquer News
They can't take money for their work because of their deal with EA, IIRC. Oh yeah, funny thing is the OP mentions how the release date is the same as the one for the cancelled C&C game, but the news post that it links to says it was chosen because it was the 12th birthday of Renegade's release. What's really interesting though is that the post also mentions that Victory Games was going to help them with the release, so maybe there is a connection after all? -
New pre-cncnet5 Red Alert 1 Online Lobby
KevinLancaster replied to FunkyFr3sh's topic in Red Alert / Counterstrike / Aftermath
Is it possible to support rules.ini mods in the launcher, or would it not be preferable because it would provide an inconsistent experience? Edit: Also how about additional map sorting options like by map size or number of players? -
Renegade X - Release Date Revealed
KevinLancaster replied to Alex06's topic in Command & Conquer News
They have the Black Dawn demo already, and I heard they have been programming bots for multiplayer skirmish, though if you mean a full campaign, I don't think they will do that. -
This might not be a question for you, but do you think it's possible to implement some method to spectate multiplayer games in RA1?
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Do you think the grenadier throwing bug is important enough to fix or not (considering it only really applies at a slower game speeds).
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Is it possible to implement an autosave function? I found it rather annoying having to save at the beginning of each mission in the campaign just in case I lost.
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Portable C&C
KevinLancaster replied to PurpleGaga27's topic in Command & Conquer / Covert Operations
Well, they got something that helped them, so I'm wondering if EA could give something that would help this as well. -
Portable C&C
KevinLancaster replied to PurpleGaga27's topic in Command & Conquer / Covert Operations
Couldn't having some of the source code help you alter the game? -
Portable C&C
KevinLancaster replied to PurpleGaga27's topic in Command & Conquer / Covert Operations
Do you think you could ever port the RA1 skirmish AI over to TD? It was apparently designed for it after all. Also, what do you think the chances are that if you contacted EA they would help you with this project? I know with Red Alert: A Path Beyond and a few other Renegade mods they were able to have some access to the source code. RA1's free now anyways, so it isn't like releasing it is going to hurt anyone, and considering they've switched over to the Frostbite 2 engine for CnC2013 I doubt that doing so would reveal any exploits in their new game ( I doubt that they were using much of the old code for most of their recent games anyways). Lastly, what do you think the possibility of implementing an in-game chat would be? If it isn't possible, do you think that implementing an IRC client connecting to the CnCNet chat would be the next best thing? (PS: Just a random question for TD online players if any are here: how come you guys never seem to have very many tanks in comparison to your infantry (at least from videos of CnCNet multiplayer I've seen).) Edit: And would it be possible to fix the AI wall behaviour? Add some sort of rules.ini support closer to that of the later games? Sorry if I am asking too much for TD; I know RA is your primary project. -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
Probably not since they're completely dropping the old engine and going to Frostbite 2, which in my opinion isn't that good of an idea, but whatever floats their boat. -
NYERGUDS WHERE ARE YOU?!
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Tiberian Sun: Reborn Interview with BlueHell Productions
KevinLancaster replied to Sonic's topic in Command & Conquer News
Guys, I respect your right to freedom of speech and all, but can you please continue this matter through private messages? This argument has brought the topic completely off-course and there is no reason to bring up such matters in public. An argument on a forum is not going to change anything except make you all look immature, as incidents are dug up from the past which are better left buried. I am surprised that a moderator hasn't intervened to prevent this conflict from escalating into a all-out flame war.- 48 replies
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I just have a few questions about revision 3: The hunt command fix won't be in it, I assume? Maybe you could include an option to download the cut-scenes in the configuration tool (like DTA), if they don't have the .ISOs. I think changing the cycle order of the scoreboard/mini-map in multi-player would be be better if it switched to the zoomed-out map first, instead of the zoomed-in one like it does now. I know I'm being a bit annoying, but remember to have the installer create a desktop short-cut to CnCNet as well. But since the main problem is that there is no in-game lobby (and that implementing one would probably take ages), would it be possible to create one through external means? Even a player listing somewhere would be nice. Will it be releasing soon?
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Any news on any updates?
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Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
Wait, 2x3 foundation didn't exist? Aren't the barracks and power plant 2X3? Anyway, I wanted to ask if it was possible to fix the "shroud bug". I haven't experienced it myself, but I've heard that if "Shroud re-grows" is turned on, if you both are Allied, if you have Gap Generators and if a GPS Satellite is launched, the shroud will re-grow from the Gap Gen and make the Satellite rather pointless. -
Red Alert 3.03 "p" series
KevinLancaster replied to hifi's topic in Red Alert / Counterstrike / Aftermath
Would you ever consider changing the rules.ini, like giving England the Helicarrier and France the Phase Tank to balance it out, or would that affect game balance negatively? EDIT: Is there anything special you have to do besides changing the tech level in aftrmath.ini to get the Helicarrier in the game? I changed the owner to "Owner=england" as well. EDIT 2: Strangely, it works with "Owner=allies" but not "Owner=england". Also, I was looking at the comments for the different country bonuses and realized that for ROF, Westwood themselves said that a larger number means a slower ROF so for France it was must have been a typo on their part, so changing the rules would be justified. The inverse armour for England still makes no sense, however, and maybe giving them the Phase Tank (with a tech level of 9 like it was in the campaign) would be a better way to go than changing how the values are read. -
Red Alert 3.03 "p" series
KevinLancaster replied to hifi's topic in Red Alert / Counterstrike / Aftermath
Will there be 1 installer for this eventually? Will it be integrated into the main package on redalert1.com one day? Is (/will) the England/France and assorted other bugs (such as those in this list http://ra.afraid.org/html/extra/cheats.html) (be) fixed? -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
Err Chad, that's always been the case. That's the bug. If you actually test it out in-game you'll see that England takes one less shot to destroy compared to the other Allied nations, meaning they take 1.1 damage rather than have 1.1 armour. -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
Where exactly is the new release? -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
You mean the version coming out tomorrow? -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
Yes, indeed, it says "Requires English Red Alert 3.03". I was using the version from redalert1.com to test. -
Looking for Testers
KevinLancaster replied to AlexB's topic in Red Alert / Counterstrike / Aftermath
How exactly does the hi-res work? I set it in Arda.ini, but it doesn't change anything. There's a small typo in the manual - In addition to to mandatory removal of Hitler
