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Found 37 results

  1. Just a few community news items to mention that have happened in the past couple of days. CnCNet have announced their Yuri's Revenge client has received some important updates. Such as general bug fixes, including the lock game/kick issue, modern UI improvements, font sizes on game listing and player listing fixes and more. In other CnCNet news, the CnCNet 4 and Renegade Master Server legacy services have been discontinued with immediate effect. BlueHell Productions will be closing down their forums at the end of June. If you require any data from them please contact a member of the staff team. Check out more news in our C&C Community News forum. If you have any community news of your own you want to share feel free to send us a news tip.
  2. The "Delta" release of Red Alert: A Path Beyond has arrived and its available for download now via the W3D Hub Launcher. This new "Delta" release of the game promises to be the best version of it to date. Here's a a quick summary of what has changed from the previous "Gamma" release. Naval combat has been reintroduced Snipers reintroduced Tech Level determined at the start of the round Tech Level unit structure reworked Sprinting has been added, which is done by holding [shift] Regeneration has been added; Infantry will recover to 75% of their health, armour remains depleted. Aiming penalties factor in; Standing, running, crouching and jumping will affect your accuracy. Team info/base info popups bound to B and M Updated models for several infantry and vehicles Updated textures for infantry, vehicles, and buildings Jukebox feature added Substantial performance improvements Maps have been vastly revamped and improved More information about the "Delta" release can be found here. Visit W3D Hub now and download the launcher to get the "Delta" release of Red Alert: A Path Beyond.
  3. There has been a lot of change and transition for Red Alert: A Path Beyond in the past week or so with it's move to W3D Hub, the "Delta" release, and Bluehell Productions ending their development support of it. So to clear everything up, One Winged Angel from W3D Hub decided to address the community via a video that you can watch above. It addresses a few of the concerns brought up by long time fans and will hopefully help to inspire some confidence in what W3D Hub are aiming to build in the future. You can also do some further reading with this letter from the entire team at W3D Hub. Long story short, Red Alert: A Path Beyond will continue, it just has new home now.
  4. With the recent "Delta" release of Red Alert: A Path Beyond, Bluehell Productions have announced that official support for the game has now come to an end after 13 years of development and many successful versions along the way. This is one of the reasons why the new "Delta" release was hosted by the team at W3D Hub. Here's part of the announcement posted on the Bluehell Productions forums. You can read the full announcement right here.
  5. The "Delta" release of Red Alert: A Path Beyond is just a matter hours away, as announced by both Bluehell Productions and W3D Hub today. Many months of work and testing has gone into this the release and the development team are please with the results. As we mentioned last week, Red Alert: A Path Beyond would made available via the W3D Hub Launcher. So visit W3D Hub and download their launcher now. You can check out the countdown the release Red Alert: A Path Beyond "Delta" right here to get the exact release time in your part of the world.
  6. We have some Red Alert: A Path Beyond news from the team at W3D Hub. It would appear there is unity in the W3D Renegade modding community after all. It has been announced that the next and best release of Red Alert: A Path Beyond will be available via W3D Hub's launcher. With W3D Hub now officially supporting Red Alert: A Path Beyond you will be able to download and install/patch the game in the future, as well as join official game servers hosting it.
  7. To finish off the year, a new dev blog for the month of December has been posted by Bluehell Productions. This latest blog covers many new things such as a new look side bar and Purchase Terminal icons, previews of the Pipeline and Keep Off the Grass maps, and some insight into performance improvements. Follow this link to read the new blog.
  8. Bluehell Productions have posted a new December dev blog about the on going development of Red Alert: A Path Beyond. This update includes previews of the Allied Engineer, Soviet Engineer, Allied Mechanic and Rifle Infantry. Some re-rigged infantry. Improvements to the Binoculars, as well as upgraded Supply Trucks. There is also a look at the new Barracks for the Allies and Soviets. And to finish off with a boom, it's a video of the explosive barrels in action. Click here for the full update.
  9. Bluehell Productions have posted a new dev blog for September. This new update features a look at the Mobile Radar Jammer, improvements to the BHP Launcher, main site updates, the possibility of an open beta and more. You can read the full dev blog right here.
  10. The team at Bluehell Productions are currently taking applications for new people to be added to their testing team. They are getting closer to releasing a new version of Red Alert: A Path Beyond but it looks more balance testing is still required to make it the best game it can be. There are some requirements of course, so click here to read about them, and find out how to apply to join the Bluehell Productions testing team.
  11. Bluehell Productions recently posted their first ever "vlog" for Red Alert: A Path Beyond. Now you can get your Red Alert: A Path Beyond in video form instead of text. This episode includes previews of new maps being worked on. Watch the video above. Check out the Bluehell Productions official site for more.
  12. Time for another update about Red Alert: A Path Beyond, because the latest dev blog has been posted on the Bluehell Productions forums. Its another detailed update feature plenty of map updates, which includes previews of the RA_Pacific and RA_GuardDuty maps. There is also a look and more destroyed tanks. You can read more about all these updates by clicking here.
  13. The very latest dev blog for Red Alert: A Path Beyond has been posted on the Bluehell Productions forums. It covers a few interesting things as work on improving the game continues. There is a full summary of testing and gameplay developments from the recent testing, such as the improvements in the health regeneration system. There is a look at some destroyed props that will litter the battlefield on certain maps. Pictured above is the destroyed Heavy Tank. You can also see an early preview of the new Master Control Terminal, that has a very retro appearance. Click here to check out the full update.
  14. The latest dev blog for Red Alert: A Path Beyond has been posted at Bluehell Productions. This update covers a few things. First a recap of the events that took place to get W3D Hub up and running, a place that Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising now call home. In more positive news, there is an updated version of the BHP Launcher available. You can also check out the new look Medium Tank. Click here for the full dev blog.
  15. Pyryle, the creator of the unofficial 2.1.3 patch for Red Alert: A Path Beyond, has once more attempted to fix some critical issues with the game while the official version 2.2 is being developed. Here are some of the changes: This version of APB now runs on a build of Scripts 4.2 (was Scripts 4.0) All weapons now utilize new targeting range logic which functions independently of acutal weapon ranges. Aiming crosshair has been modified to be completely outlined along the edges to provide better contrast between bright and dark environments. Non-hitscan weapons (except volkov's shotgun, starshina's secondary, hind's autocannon) have updated tracer effects that reflect their team color. Red for Soviets, green for Allies. Certain vehicles have new sounds for their main guns: Vital buildings now emit smoke when completely destroyed. Several Allied and Soviet units have new Purchase Terminal icons Medic now uses a crippled M16. It functions similarly to the 2.1.2 version but with worse stats. Medic purchase price decreased to 500 (was 800) Medium Tank firepower slightly increased and should handle better now. New cannon firing sound included. Volkov's napalm grenade damage increased to 85 (was 60) Volkov no longer carries C4 Volkov purchase price decreased to 1500 (was 1800) Flamethrower is now less vulnerable to bullet projectiles Fixed an issue where Mammoth Tank armor takes full damage from C4-based warheads. Click here to see the full changelog.
  16. With the Christmas season fast approaching, the team at Bluehell Productions have announced the Christmas 2014 Seasonal Map Event for Red Alert - A Path Beyond. This means a special Christmas themed map will be added to the map rotation. Here are the important details.... Christmas lights go all around the map, instead of just behind each team's barracks. Red Christmas lights are now behind the Soviet barracks, and blue behind Allied. Added snow to the tops of the rocks and barracks. Added a cloak or die crate, it will spawn in one of the non-barracks corners, and it's a 1/3 chance that you will die, get a stealth powerup, or turn into something sinister. Spawn delay is 120 seconds. Removed from regular crates these powerups: limited weapon pickups, refills, and stealth. Added a special powerup. Replaced one of the corner colt powerups with an AP HandCannon. Added PTs and spawns behind both barracks. The map will come up in the server rotation every few rounds. More information can be found here.
  17. A new Red Alert: A Path Beyond development blog has been posted by Bluehell Productions. Lots of balance testing has been done recently, as well work on solving some sound issues. The team are not quite in a position to release the latest version of the game, however many other things have been worked on such has more HUD/UI improvements, as seen the preview screenshot below. The full update also covers sprinting, weak points, updates about the Medium Tank, plus some updates about Bluehell Productions site and forums. Click here for the full development blog.
  18. Bluehell Productions are back in action with their dev blog updates for Red Alert: A Path Beyond. The latest one includes information about future balance design, better targeting feedback, context-sensitive radio commands and the new and improved camera work, as seen below. Click here to read the full update.
  19. A new patch for Red Alert: A Path Beyond, by Bluehell Productions, has been released. But this patch comes from an unexpected source, the fans. Community member Pyryle has been working hard (with the help of suggestions from other members) to make a new balance patch to deal with issues currently plaguing the previous version of Red Alert: A Path Beyond. The full change log for this patch can be found here. You can update your game via the BHP Launcher.
  20. Bluehell Productions, the official home for Red Alert: A Path Beyond, Red Alert 2: Apocalypse Rising and Tiberian Sun: Reborn, has been given a completely new look. Visit the Bluehell Productions site now to see it for yourself.
  21. Over at Bluehell Productions we're having a developer Q&A roundtable this weekend. If you want to ask some questions about APB, TSR, AR or anything else relating to BHP head here and read the info!
  22. Bluehell Productions has released a Halloween Update on Red Alert 2: Apocalypse Rising. Here, the team showcases the behaviour of the Chrono Miner, introduces the brand-new Invasion game mode, shows off new weapon models, a recreation of the Country Swing map from Red Alert 2 and more. There is also an art competition for the design of a new structure, the Reinforcement Bay, which is open until December 1st. In other news, Bluehell Productions will host a RenAlert 0.9935 event for the coming week. If you'd like to participate, launch the BHP Launcher and install the build from there. Click here to see the full update.
  23. It has been a long time coming, after many long months of hard work the first public release candidate of Tiberian Sun: Reborn has arrived! Tiberian Sun: Reborn Release Candidate 1 includes the following.... 11 maps Almost all vehicles 7 buildings for both factions Dynamic, deep, rich and a Tiberian Sun atmospheric feeling A full and improved infantry roster 3 Bluehell Productions servers up and running at launch So how do you download Tiberian Sun: Reborn? That's easy. Download the new Bluehell Productions Launcher, you can then download the game via the launcher. It is currently still in active development and as such there may be a few rough edges in the interface and functionality, but it will be updated it as time goes on. It also includes an auto-updating feature, so you will never need to manually download new copies of the game again. Bluehell Productions Launcher Key Features Self-updating Download and install BHP games such as RA:APB, TS:Reborn, and RA2:AR Download updates to your installed BHP games Repair your installed BHP games if files get broken or go missing Server browser (currently does not include live player counts) Setup your settings for all games at once (does not support all settings yet) More information about this release of Tiberian Sun: Reborn and the Bluehell Productions Launcher can be found right here.
  24. Work is progressing on the Tiberian Sun: Reborn mod for C&C Renegade at Bluehell Productions. Check out this new intro video, made by Kalle Bowo, to be incorporated into the full release of Tiberian Sun: Reborn. It was first posted a few weeks ago. http://www.indiedb.com/media/iframe/806937 You can read more about Tiberian Sun: Reborn on their IndieDB page.
  25. Bluehell Productions have released version 2 of their Mapping & Mod SDK for Red Alert: A Path Beyond, updated for Red Alert: A Path Beyond 2.1.2 content. It includes art source files, mapping tools, compile/decompile utilities and documentation to get you started on creating your own maps and mod packages. Follow this link for download and more information.
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