Jump to content

Search the Community

Showing results for tags 'Apocalypse Rising'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • News & Updates
    • Command & Conquer News
    • Site / Forum News & Discussion
  • General Discussion Forums
    • Off-Topic Discussion
    • Gaming Discussion
    • Tech Discussion & Support
  • Command & Conquer Universe of Games
    • Command & Conquer: General Discussion
    • Rivals
    • The Ultimate Collection / The First Decade
    • Tiberium Alliances
    • Tiberian Twilight
    • Red Alert 3 / Uprising
    • Tiberium Wars / Kane's Wrath
    • Generals / Zero Hour
    • Renegade
    • Red Alert 2 / Yuri's Revenge
    • Tiberian Sun / Firestorm
    • Red Alert / Counterstrike / Aftermath
    • Command & Conquer / Covert Operations
  • Hosted Projects
    • Command & Patch
  • The Archives
    • Cartoon and Conquer
    • Command & Conquer Legos / Tiberium Legos
    • Renegade-X
    • TibEd.Net Forums
    • C&C 2013 [Cancelled Game]
    • TIBERIUM [Cancelled Game]
    • Tiberium Chronicles RPG Project [Archived Project]
    • YR: Generals Mod [Archived Project]
    • Petro-Gamers Archive

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Yahoo


Discord


Origin


Steam


GOG.com


Xbox Live


PSN


Location


Interests


C&C:Online


CnCNet


XWIS


Renegade-X


W3D Hub


Favourite C&C

Found 17 results

  1. Three days ago, W3D Hub released the October 2016 Update on Red Alert 2: Apocalypse Rising. Quite a few additions have been introduced in since the last update in June: bots in multiplayer mode including basic infantry and even functional Engineers; fully skinned Attack Dogs, and Spies with the ability to disguise as a friendly or enemy infatnry unit (shown above). They have also listed some job openings, so be sure to check that out as well. You can read the full update here.
  2. The June development update for Red Alert 2: Apocalypse Rising has been posted at W3D Hub. This update features previews of Boris, the elite commando, and Hero of the Soviet Union. A look at the new and improved MiG. And Boris' Laser Pointer, for calling in air strikes. You can also check out a video of the air strikes to see how they work in the game. Follow this link for the full update.
  3. A new update about the Red Alert 2: Apocalypse Rising mod has been posted at W3D Hub. This April update covers a range of topics such as a preview of the new RA2 Frostbite Isle map, based on the C&C Under Renegade map. Some detailed looks a the Allied Mirage Tank and Soviet Tesla Tank (pictured above). Plus the team is looking for some artists to help with modelling and texturing civilian buildings and props, making nature assets and more. Click here for the full update.
  4. To end the month of February, a small update about the Red Alert 2: Apocalypse Rising was posted at W3D Hub. It features a video showing off the Harrier construction animations of the Airforce Command HQ. Check it out above. And some preview artwork of the always important standard and water-based crates has been posted as well. Click here for the full update.
  5. Its time to catch up on the latest development news about Red Alert 2: Apocalypse Rising from the team at W3D Hub. The November update features screenshots of the Airforce Command HQ interiors, an early preview of some land and naval crates. There is also a video demonstrating how the new and improved defense turrets work in the game. The basically look more "alive" when no enemies are in range. Follow this link to read the full update.
  6. W3D Hub developers always have their hands full with work on the well-known Red Alert 2: Apocalypse Rising, which brings us to its latest development update. Work on in-game structures such as the Allied Airforce Command HQ and building interiors are progressing nicely, along with new concept art exploration and various efforts to improve character models along with other in-game assets. One of the more notable additions to AR is definitely the inclusion of objective markers which help players find weak spots in enemy buildings. Other neat gameplay mechanics such as new ore storage capacity indicators for anyone doing some in-game ore mining are also welcome additions! Lastly, the AR team is currently recruiting possible new developers as well as testers, so don't hesitate to take a look at what they need - you just might be the right person for the job! Go here to check out the full update and recruitment information!
  7. An interesting new feature has been posted at W3D Hub. Its a real blast from the past, as we can now take a look back at some the early builds and never seen before videos of Red Alert 2: Apocalypse Rising. The video above is from the very early development days of Red Alert 2: Apocalypse Rising. Click here to see many more videos and see how this game has taken shape over the years.
  8. W3D Hub developers are hard at work building up Red Alert 2: Apocalypse Rising, so here's some footage from a recent Beta 4 testing session for you to enjoy in which you can see features such as the newly announced Robot Tank in action! As always, you can also jump over to the W3D Hub development forum and share your thoughts with the AR team!
  9. Red Alert 2: Apocalypse Rising is back once again with lots of development news and some exciting surprises! The team from W3D Hub has been working hard to make sure Apocalypse Rising gets its share of the many improvements that have been going around their projects! Some of the updates include the addition of the new Robot Tank, Mirage Tank and Tesla Tank, along with various cool new features such as the addition of utility weapons. Though the most exciting (and long-awaited) news is definitely the implementation of brand new Attack Dog units and the technical expertise behind this outstanding W3D engine feat! Yes, Attack Dogs are here! Don't miss out on all of the details and new information - head straight on over to W3D Hub and check out the newest RA2:AR blog update in order to show your support and fully catch up on all of the great new features and additions!
  10. Plokite_Wolf

    W3D Hub Launched

    The development teams of Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising have formed a new group and launched a base of operations, called W3D Hub. The entirety of the teams has migrated there, so you can be sure you'll still be playing the Renegade-derived games you know and love. Discussions relevant to those two mods have been ported to the new forums as well, so you will not miss out on anything. Click here to see their forums and greet them.
  11. Bluehell Productions, the official home for Red Alert: A Path Beyond, Red Alert 2: Apocalypse Rising and Tiberian Sun: Reborn, has been given a completely new look. Visit the Bluehell Productions site now to see it for yourself.
  12. Its been sometime since the Red Alert 2: Apocalypse Rising Mod last featured in our news updates. Despite it now being March, you can check out the February update covering such things as a preview of the Fort Bradley map, as well as an early look at the Typhoon Attack Sub and Sea Scorpion. There is more in the full update that can found right here.
  13. Bluehell Productions has released a Halloween Update on Red Alert 2: Apocalypse Rising. Here, the team showcases the behaviour of the Chrono Miner, introduces the brand-new Invasion game mode, shows off new weapon models, a recreation of the Country Swing map from Red Alert 2 and more. There is also an art competition for the design of a new structure, the Reinforcement Bay, which is open until December 1st. In other news, Bluehell Productions will host a RenAlert 0.9935 event for the coming week. If you'd like to participate, launch the BHP Launcher and install the build from there. Click here to see the full update.
  14. Bluehell Productions has released another update covering Red Alert 2: Apocalypse Rising. Here, the team shows off the new conquest script which will bring two game modes - Megawealth and Invasion. Then, there is a beta testing video recorded by Verti60, a WIP Grand Cannon mesh and a new music track. Click here to see the full blog.
  15. A brand new development blog for Red Alert 2: Apocalypse Rising has been posted. It was posted a few days ago and covers the month of November. This new update includes very early looks at the Soviet Conscript, Javelin Launcher, Air Force Command HQ and more. ' rel='lightbox'>http://i.imgur.com/5FW46.jpg ' rel='lightbox'>http://i.imgur.com/Qij6Z.jpg You can see the full update right here.
  16. Bluehell Productions has posted a new battlefield update on the Red Alert 2: Apocalypse Rising standalone mod for C&C Renegade. It clarifies the veterancy system, shows the Battle Fortress, Dolphin and Soviet Barracks, new sidebar icons and a recruitment poster for new contributors. ' rel='lightbox'>http://i.imgur.com/eRo1b.png ' rel='lightbox'>http://i.imgur.com/nZQfT.jpg Click here to see the full update. They also promise to try and release these blogs on a monthly basis.
  17. Bluehell Productions has posted a major update on Red Alert 2: Apocalypse Rising a few days ago. It features the new Nighthawk Transport, Siege Chopper, textured buildings, new particle effects and so much more. The change log is quite a read, and here are some sample screen shots: ' rel='lightbox'>http://i.imgur.com/08cSh.jpg ' rel='lightbox'>http://i.imgur.com/vScuA.jpg ' rel='lightbox'>http://i.imgur.com/91umS.png Click here to see the rest of the update.
×