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Favourite C&C

Found 9 results

  1. C&c 3 Real Bad Lag

    you may have heard about the bug in C&C Generals Zero Hour where you'd play for 15 minutes or so then mega lag something to do with a memory leak i think and EA could never be arssed to fix it this happend to me and it annoyed me so i got C&C 3 insted i played it for like 2 years then one day i decided to Zero Hour Agein still same old mega lag so then i thought **** this slinged Zero Hour across the room and slammed in C&C 3 i played a skirmish ageist 1 AI in a small map and after 15 minutes it started to lag badly much like in ZH so i downloaded Catchman to check the RAM usage it looked pretty bad like it was using 100mbs in a matter of minutes slowly getting slowwer and slowwer intill the lag was unbearable so i think it must be a memory leak (but not sure) i've tryed reinstalling about 5 times no success tryed lowering the graphics from low (my comps not that fast) to very low but nothing works i hope someone can help me out here the strange thing is i played it for years with no lag and then all of asudden it lags cheers in advance (it also lags in Campains don't know about in online play) Windows 7 Home Edition 64 bit Free Hard Disk: 158.5 GB RAM: 2 GB Processor: Mobile Intel® 4 Series Express Chipset Family CPU: Celeron® Dual-Core CPU T3000 @ 1.80GHz (i know it's not that powerful but the game normally runs just fine)
  2. I am looking for video tutorials for modifying Command & Conquer 3 for my MOD. 1) The first thing I would like, adding unit abilities. For some unknown reason, I don't seem to be able to add abilities. I've checked all spelling within documents, and I've checked paths of documents, and no errors are coming back in CMD. I want to add the Ability 'Charge Advanced Defences' to the Obelisk. It is a clone of the normal 'Charge Defences' from the Beam Cannon. My Advanced Obelisk is working fine though. 2) The second thing is regarding OCL. I have the issue of the OCL not linking up to the structure it corresponds to. Structure: MutantTiberiumSilo Unit for OCL: MutantHorde Note: I did ask about using content of the Forgotten MOD prior to usage, and the agreed units will not be added (as requested). 3) Next, the UI files. I want to add three new factions: CCS, Forgotten and UN How do add the UI's for these new factions without removing the Original files for the Original Factions. Further requests will be added soon.
  3. Version 1.71 of the Tiberium Wars Advanced mod for Tiberium Wars, an updated version of the 1.7 release from earlier this month, has been released. This latest version finalizes the art and English translation, also fixing the few minor bugs present in the 1.7 release. ' rel='lightbox'>http://media.moddb.com/images/downloads/1/41/40630/TWA_1.71.jpg You can download the latest version of the mod here. You can also view the full changelog for 1.71 by clicking this link.
  4. Madin, the creator of the Red Alert History mod for C&C 3: Tiberium Wars has posted some ingame footage of the Allied AA Gun from Red Alert, which includes some screen shots and an impressive video showing several AA Guns literally shredding dozens of Soviet Hinds. Have a look: http://www.moddb.com/media/iframe/580321 You can follow Red Alert History on its ModDB profile.
  5. The Tiberium Secrets mod team has updated their ModDB page with a news article detailing the build mechanic for the new Colony faction, while also providing a video for it. Additionally, they have released new renders of Colony units and structures, alongside the Dream Army's Vulture aircraft. Here are some samples: ' rel='lightbox'>http://media.moddb.com/images/mods/1/17/16120/airfield2.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/17/16120/Vulture.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/17/16120/Barracks_Update_Picture.jpg To read the entire news, click here. You can also browse their image gallery here to see the other new renders and concept art pieces.
  6. WrathEd v1.05 Available

    The team working on the Kane's Wrath Mod SDK have uploaded WrathEd 1.05. They have fixed map compiling, changed directory structure, adjusted batch files and addressed minor miscellaneous bugs. Click here to proceed to the download page.
  7. Version 1.0.2 of the WrathEd Mod Launcher has been released today. Again, there is no change log, but we can assume that some glitches and bugs have been addressed. Click here to proceed to the download page.
  8. OmegaGroup has announced and released the first version of its latest project, C&C3: A New Experience, on ModDB. A New Experience is a mod that allows users to use different custom game interfaces, a modified camera, weather effects and menus, alongside new maps. Another of its features are new custom sky domes to custom maps. Here are a few sample screen shots, showcasing the 3 main features that are available in the first release: ' rel='lightbox'>http://media.moddb.com/images/mods/1/20/19402/cnc3game_2012-01-16_11-25-07-53.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/20/19402/cnc3game_2012-01-16_11-27-06-98.jpg ' rel='lightbox'>http://media.moddb.com/images/groups/1/5/4666/ATARDECER.jpg You can browse the rest of the C&C 3: A New Experience's gallery over here. You can also download the mod from this page.
  9. Shortly after the last update, the Tiberian History mod for Tiberium Wars has updated its screen shot gallery on ModDB yet again, showcasing the GDI Harvester, Component Towers and Nod War Factory from Tiberian Sun, which will be featured in the fifth release. Here are some screen shots with these new assets: ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12642/Harvester_Action02.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12642/NodWarFactory_Info02.jpg ' rel='lightbox'>http://media.moddb.com/images/mods/1/13/12642/GDIComponent_Info01.jpg You can view the rest of Tiberian History's new screen shots in their ModDB gallery right here.
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