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Found 6 results

  1. Red Alert 3 Epic War Mod Bug There is a bug in Allied Mission 7 Tokyo Harbor Forever Sets the Sun, after the objective destroy the imperial blockade and objective hold out for soviet reinforcements, then there is a short video clip of Lieutenant Eva after that Empire of The Rising Suns uses its Psionic Decimator to destroy the Allies base, if in the original game without mods the next objective should be Transport an MCV Across The Harbor but in this Epic War mod version it doesn't, instead it suddenly loses and can't be clicked on buildings or troops. Anyone can fix this bug? Red Alert 3 Uprising There's a bug in the Empire of The Rising Suns mission "Before the Hallowed Tomb Oki Island." After completing the first objective, "Steal the Allies' Vehicles," there are no further objectives. How can I fix this bug? Has anyone else experienced the same issue?
  2. It appears in cutscenes and in the menu. It's really annoying. What can I do?
  3. I already tried Medstar's launcher and -speedcontrol option but none of them work.
  4. Hi all I have gotten the game working perfectly except that once the GDI mission select screen zooms in on the selected portion of europe the game freezes completely. any fixes?
  5. So I've been trying to plan Red Alert with Ares, and I tried to use Launch Base to Use it because manually installing it, is a bitch and a half. But Once I Install it and Try to run it with un-modded, Yuri's Revenge it says ,"One or more game executable's has been altered by a third party" once I click okay, I get an origin error stating ,"Invalid or missing .par file. Please Reinstall your game." I have done so a few times, repaired it a few times too, tried run as admistrator etc. I can play Red Alert 2 and expansion fine using origin or the shortcut, but not using the Launch Base. I'm using windows 7, and have the 1Sp files installed so I'm not sure whats wrong with it.
  6. OK, here's the story. I'm making my first mod, a small one, in which you are able to create a unit through the Chinese barracks that shoots fire. I call him the Dragon Gunner. (Much like the Dragon Tank.) I replicated the Dragon Tank's weapon in order to make a Dragon Gunner weapon, did the same for the weapon object, etc. Everything works fine, but I have a little bug. When the unit is firing in one direction, and then you ask him to fire in another direction, he does not turn. He instead spawns a magical string of fire out of the back of his head. I've tried looking for a possible solution, but sadly there aren't any tutorials that I could find that show how to do what I'm doing. If you need me to put the source code, I will. I am just hesitant to paste the weapons.ini, weaponobjects.ini, and chinainfantry.ini all on one thread. Thank you in advance! -ThePaperRobot
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