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Showing results for tags 'fx'.
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Hello guys! I've made a small but fun mod for C&C Generals Zero Hour. It modifies the behaviour of the neutron missile in following ways. -Overall radius is bigger and the damage dealt is higher. -Creates EMP blast which turns off buildings and units for a certain amount of time. -Creates neutron blast which kills pilots of vehicles in a radius smaller than the EMP pulse. -Creates MOAB like shockwave that pushes units and building debris around Shockwave mod style. -Shockwave/Contra styled delayed explosion. -The countdown is raised from 6 minutes to 10. You really should use this mod alongside a shrubbery fix mod so you will be able to observe how the nuke ignites trees. Will probably break things if you try using it with other mods, but it's inside it's own .big file so you don't have to worry about breaking anything if you install/remove it. The installation instructions are inside the .zip. Images Video Download http://www.moddb.com/mods/two-stage-nuclear-device
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Using directX9 shaders properly
Fandore posted a topic in Tiberium Wars / Kane's Wrath Maps & Modding
Hello Community, I need some help understanding how to use the DirectX9 shader. there is an image below. the Yellow box is what I need help with and am completely lost at. The Red Elliptical is the two textures being used as shown to the right. the Red circle is where the textures are suppose to be applied. as far as i can understand, the base texture is suppose to be played on a loop aka a scroll map in conjunction with the scroll map (the first texture shown) and the light (the second texture shown) is suppose to be what is used. my complete lack of knowledge when it comes to Basic shaders is what is holding me back, if anyone could A, directly help me in this endeavor to help me understand this better, it would be highly appreciated, aka short skype chat. B, link some information on how to use the shader properly and explain its workings so i can gain perspective. Either would help tremendously and would be highly needed to push this project back into full development. Thank you for you're time sincerely Fandore.