Search the Community
Showing results for tags 'mapping'.
Found 2 results
Public Developer Access We decided to release a public version of our Editor and Script files. You will now be able to set up maps and mods for our server yourself Assets Most assets were created by our UltraAOW Developers. Code The code is not public, though, a cut-down version of our scripts are available for use in the Editor only. Testing You can set up your map with for example a Capturable Tiberium Silo or a Stealth Detection Unit in the Editor, after which it can be tested online on our testserver. One of our primary UltraAOW Developers or an Administrator will have to install your map on the Test Server after which you can test it. The channel for testing is on irc.cncirc.net #mpf-test Permission Granted You are allowed to use anything from our Public Developer SVN for use on maps or mods that will (potentially) run on our Renegade NewMaps or Snipers Server. Developer Support Forum Access the Developer Kit Support Forums. We have a forum where the working and details for various scripts are discussed. You can also request scripts for special functions if you need them. Only the '+Renegade Mapper' group which you'll be placed in has access to this forum along with the UltraAOW Developers and Administrators & Donators. Access Granted We are running a Tortoise SVN repository for this specific purpose. If you are a Mapper and would like to have access to our repository please drop me (zunnie) a message on the forum, or on IRC/TS3. I will then set you up with access.
MattAttack posted a topic in Command & Conquer / Covert Operations Maps & ModdingI've been working on replacing all 49 (!) missions from the original c&c campaign. So far I've finished GDI 1-11 and Nod 1-12. This campaign is meant to run concurrently with the originals. For example, in GDI mission 1 you must guide a computer controlled Nikoomba back to his village (where in the original game, Nod kills him in their mission 1) Simply drop the .mix into your c&c directory select "start new game" (NOT new missions) and have at it. I'd appreciate any input I can get. If you love them or hate them, let me know! I'm also open to any ideas for future missions, just keep in mind build level and such. download: https://forums.cncnz.com/applications/core/interface/file/attachment.php?id=1610